Kastikas

Death Movement Air

Fisher of Durulz (Ducks), Initiate of Orlanth

Drulz Clan | Thumbnail

Created at 2021/09/15 by Rob Ford


Description


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Characteristics
Strength 11 55%
Constitution 17 85%
Size 7 35%
Dexterity 14 70%
Intelligence 15 75%
Power 10 50%
Charisma 13 65%
Attributes
Rune Points (Orlanth) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 85%
Earth Earth 45%
Fire/Sky Fire/Sky 20%
Death Death 90%
Movement Movement 90%
Rune Spells
Increase/Decrease Wind Air 1
Summon Air Elemental Air 1
Summons of Evil Air 3
Movement
Ground 5
Water 8
Passions & Reputation
Devotion (Orlanth) 90%
Hate (Lunars) 60%
Honor 70%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Countermagic 2
Disruption 1
Sleep 3
Speedart 1
Strength 2
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (25) 75%
Swim (80) 115%
Communication (+5%)
Dance (10) 20%
Fast Talk (25) 50%
Orate (10) 30%
Sing (10) 35%
Speak (Stormspeech) (0) 50%
Manipulation (+10%)

Knowledge (+5%)
Cult Lore (Orlanth) (0) 20%
Farm (10) 35%
First Aid (10) 35%
Herd (5) 20%
Lore (River) (0) 35%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 45%
Worship (Orlanth) (0) 40%
Perception (+5%)
Scan (25) 65%
Ranged (+10%)
Arbalest (10) 55%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 60%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 75%
Stealth (+15%)

Agility (+5%)
Boat (25) 75%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (0) 0%
Swim (80) 115%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (25) 50%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 30%
Sing (10) 35%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 55%
Speak (Stormspeech) (0) 50%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Orlanth) (0) 20%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 35%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Orlanth) (0) 40%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 65%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 55%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 60%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 75%
Small Shield (15) 25%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 60% 1D6+1 6
/10
Medium Shield 75% 1D4 7
/12
Parrying Dagger 35% 1D4+2 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Arbalest 55% 3D6+1 2 150m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 6 /6
16-18 L Arm 2 5 /5
13-15 R Arm 2 5 /5
12 Chest 2 7 /7
9-11 Abdomen 2 6 /6
5-8 L Leg 2 6 /6
1-4 R Leg 2 6 /6
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L