Demela Yanda Many-Sons

Death Harmony Air

Priest of Longhome, Initiate of Cacodemon

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Created at 2022/04/05 by Friki Vetusto


Description

Demela Yanda Many-Sons is Vulgar and Cuddly. She is a Common adventurer. (She/Her)


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Characteristics
Strength 18 90%
Constitution 6 30%
Size 10 50%
Dexterity 9 45%
Intelligence 10 50%
Power 18 90%
Charisma 12 60%
Attributes
Rune Points (Cacodemon) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 7
Healing Rate 1
Magic Points 18
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 60%
Darkness Darkness 20%
Earth Earth 10%
Moon Moon 40%
Death Death 75%
Harmony Harmony 75%
Movement
Ground 8
Passions & Reputation
Devotion (any) 60%
Hate 60%
Love (Family) 60%
Loyalty (Long Home) 60%
Reputation 15%
Spirit Magic
Disruption 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 60%
Communication (+5%)
Dance (10) 25%
Fast Talk (5) 20%
Intrigue (5) 20%
Orate (10) 25%
Sing (10) 45%
Manipulation (+10%)

Knowledge (+5%)
Cult Lore (Cacodemon) (5) 25%
Cult Lore (Orlanth) (0) 35%
Manage Household (10) 25%
Treat Disease (5) 20%

Magic (+10%)
Meditate (0) 25%
Sense Assassin (0) 20%
Vomit acid (0) 30%
Worship (Cacodemon) (5) 60%
Perception (+5%)
Ranged (+10%)

Melee (+10%)
Shield (+10%)
Stealth (-5%)
Hide (10) 25%
Move Quietly (10) 25%

Agility (+10%)
Boat (5) 15%
Climb (40) 60%
Dodge (18) 28%
Drive (Chariot) (5) 15%
Jump (27) 37%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 25%
Disguise (5) 10%
Fast Talk (5) 20%
Intimidate (15) 20%
Intrigue (5) 20%
Orate (10) 25%
Sing (10) 45%
Speak (Heortling) (0) 0%
Speak (Own Language: Tarshite) (50) 55%
Speak (Tradetalk) (15) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Cacodemon) (5) 25%
Cult Lore (Orlanth) (0) 35%
Customs (Heortling) (0) 0%
Customs (Long Home) (45) 50%
Customs (Tarshite) (15) 20%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (25) 30%
First Aid (10) 15%
Game (15) 20%
Herd (15) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 25%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 20%
Treat Poison (5) 10%

Magic (+10%)
False form (0) 0%
Meditate (0) 25%
Prepare Corpse (10) 20%
Sense Assassin (0) 20%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (10) 20%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Vomit acid (0) 30%
Worship (Cacodemon) (5) 60%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (15) 25%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (15) 25%
Sling (20) 30%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (10) 20%
2H Axe (20) 30%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 20%
Broadsword (15) 25%
Dagger (15) 25%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 25%
Medium Shield (15) 25%
Small Shield (15) 25%
Stealth (-5%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 35% 1D3+1D4 9
/0
Small Shield 25% 1D3+1D4 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 3 /3
16-18 L Arm 4 2 /2
13-15 R Arm 4 2 /2
12 Chest 4 4 /4
9-11 Abdomen 4 3 /3
5-8 L Leg 4 3 /3
1-4 R Leg 4 3 /3
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods