freak

Air Stasis Man

Military Officer of Sartar, Initiate of

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Created at 2022/10/12 by Fredrik Gustafsson


Description


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Characteristics
Strength 17 85%
Constitution 12 60%
Size 12 60%
Dexterity 15 75%
Intelligence 15 75%
Power 9 45%
Charisma 11 55%
Attributes
Rune Points () 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 12
Healing Rate 2
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 90%
Earth Earth 20%
Fire/Sky Fire/Sky 60%
Man Man 75%
Stasis Stasis 85%
Movement
Ground 8
Ground 8
Passions & Reputation
Fear 60%
Honor 60%
Love (Family) 60%
Loyalty 60%
Loyalty (Clan) 60%
Loyalty (Leader) 70%
Loyalty (Tribe) 60%
Reputation 10%
Details
Standard of Living Free
Income 120 L
Ransom 700 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 60%
Jump (45) 65%
Ride (Horse) (5) 25%
Ride (Horse) (5) 20%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 30%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)

Knowledge (+5%)
Battle (10) 45%
Cult Lore (Orlanth) (5) 25%
Farm (10) 35%
First Aid (10) 35%
Herd (5) 20%
Homeland Lore (Local) (30) 45%
Read/Write (Own Language) (0) 15%

Magic (+0%)
Meditate (0) 25%
Spirit Combat (20) 45%
Worship (Orlanth) (5) 40%
Perception (+5%)
Scan (25) 65%
Track (5) 35%
Ranged (+15%)
Composite Bow (5) 60%
Javelin (10) 65%

Melee (+15%)
1H Spear (5) 30%
Battle Axe (10) 35%
Broadsword (10) 95%
Dagger (15) 40%
Fist (25) 60%
Grapple (25) 50%
Kick (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 100%
Stealth (+10%)

Agility (+10%)
Boat (5) 15%
Climb (40) 60%
Dodge (30) 40%
Drive (Chariot) (5) 15%
Jump (45) 65%
Ride (Horse) (5) 25%
Ride (Horse) (5) 20%
Swim (15) 25%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 30%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 45%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (5) 25%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 35%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 45%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Read/Write (Own Language) (0) 15%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (5) 40%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 65%
Search (25) 30%
Track (5) 35%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 60%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 65%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 95%
Dagger (15) 40%
Fist (25) 60%
Grapple (25) 50%
Greatsword (5) 20%
Kick (15) 40%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 100%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 95% 1D8+1+1D4 6
/12
Fist 60% 1D3+1D4 8
/0
Grapple 50% Special+1D4 8
/0
Medium Shield 100% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 60% 1D8+1 2 100m
Heavy Crossbow 40% 2D6+2 2 120m
Thrown Dagger 25% 1D4+1D2 2 20m
Thrown Javelin 65% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 4 /4
16-18 L Arm 5 3 /3
13-15 R Arm 5 3 /3
12 Chest 5 5 /5
9-11 Abdomen 5 4 /4
5-8 L Leg 5 4 /4
1-4 R Leg 5 4 /4
Equipment
Equipment
Armor: as unit
Weapory: as unit
In fact, pretty much everything as unit, I guess.
Armor: as unit
Weapory: as unit
In fact, pretty much everything as unit, I guess.