Tyrian Telbenj

Death Moon Truth

Heavy Infantry of Lunar Tarsh, Rune Lord of Yanafal Tarnils

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Created at 2022/11/05 by Francesco Onnis


Description

12 Rune point: Subject to lunar cicle Rune Magic Berserk, oath, enchant iron, enchant silver, binding enchantment, mp storage matrix enchantment, armoring enchantment, regrow limb, command lune e reflection, Shield, Detect truth, Mindblast, worship Yanafal Tarnils, Heal Wound, Sanctify, Extention, Warding + tutte le comuni. True Sword (2 in right hand Brace) Shield 4 (Silver Sceptre) Spirit Magic Parry 6 — Bladesharp 4 — Heal 4 — Disruption 1 Belt of sth3 (+9 sth point 27 sth +2d6 damage agility +8 manipul +20 fatigue 42) Protection 7 (on the Bastard Sword) Reputazione 41 (+15 tra nel Tarsh, + 5 nelle lunar provinces e nel Sartar, -10 altrove) ransom 7000 da parte della House of the Ram di Furthest o 6000 dal Comando Generale dell’Armata Rossa di Glamour City. Gift/Geasis 1d10 for divine intervention (glowline or full moon) Gift: x1,5 Fatigue Points. geas non indossare armatura braccio sinistro Gift: Increase 50% Shield ap. Geas: Never Lie Gift: +4 Con vs Poison or Disease. Geas: Never use poison Gift: +20 to a cult skill Geas: muto 1 giorno della settimana


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Characteristics
Strength 17 85%
Constitution 16 80%
Size 17 85%
Dexterity 17 85%
Intelligence 15 75%
Power 18 90%
Charisma 13 65%
Attributes
Rune Points (Yanafal Tarnils) 12
Damage Bonus +1D6
DEX Strike Rank 1
Hit Points 19
Healing Rate 3
Magic Points 18
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 20%
Moon Moon 95%
Death Death 99%
Truth Truth 75%
Rune Spells
Berserker Death Beast 2
Binding Enchantment Magic 1
Command (Lune) 2
Detect Truth Truth 1
Enchant Metal (Iron) 1
Enchant Metal (Silver) 1
Extension Magic 1
Heal Wound Magic 1
Magic Point Enchantment Magic 1
Magic Point Enchantment (Armoring Enchantment) Magic 1
Mindblast Moon 2
Oath Death Truth 2
Reflection Illusion Moon 1
Regrow Limb Fertility Movement Moon 2
Sanctify Magic 2
Shield (Shield 1 Personale +Shield 4 Da Silver Sceptre) Magic 1
Spirit Block Magic 1
True Weapon (True Sword (2 In Right Hand Brace)) Death 1
Warding Magic 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Devotion (Yanafal Tarnils) 100%
Honor 70%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 10%
Spirit Magic
Bladesharp 4
Disruption 1
Heal 4
Parry 6
Strength (Belt Of Sth) 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+15%)
Communication (+10%)
Dance (10) 25%
Intrigue (5) 20%
Sing (10) 30%
Speak (Tarshite) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+25%)

Knowledge (+10%)
Battle (10) 70%
Celestial Lore (5) 20%
Cult Lore (Yanafal Tarnils) (0) 25%
Farm (10) 45%
First Aid (10) 35%
Read/Write (New Pelorian) (0) 40%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 45%
Worship (Yanafal Tarnils) (0) 45%
Perception (+10%)
Listen (25) 45%
Scan (25) 45%
Ranged (+25%)
Composite Bow (5) 40%
Javelin (10) 45%

Melee (+25%)
1H Spear (5) 45%
Dagger (15) 50%
Greatsword (Bastard Sword) (5) 65%
Kopis (10) 116%
Sickle-sword (40) 180%
Shield (+25%)
Large Shield (15) 159%
Medium Shield (15) 50%
Stealth (+0%)

Agility (+15%)
Boat (5) 20%
Climb (40) 55%
Dodge (34) 49%
Drive (Chariot) (5) 20%
Jump (51) 66%
Ride (Horse) (5) 20%
Swim (15) 30%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 20%
Orate (10) 20%
Sing (10) 30%
Speak (New Pelorian) (50) 60%
Speak (Tarshite) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+25%)
Conceal (5) 30%
Craft (Arms) (10) 35%
Devise (5) 30%
Play Instrument (5) 30%
Sleight (10) 35%

Knowledge (+10%)
Animal Lore (5) 15%
Battle (10) 70%
Celestial Lore (5) 20%
Cult Lore (Yanafal Tarnils) (0) 25%
Customs (Lunar Provincial) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 45%
First Aid (10) 35%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (New Pelorian) (0) 40%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Spirit Combat (20) 45%
Worship (Yanafal Tarnils) (0) 45%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 45%
Search (25) 35%
Track (5) 15%
Ranged (+25%)
Arbalest (10) 35%
Axe, Throwing (10) 35%
Composite Bow (5) 40%
Crossbows (25) 50%
Dagger, Throwing (5) 30%
Elf Bow (5) 30%
Javelin (10) 45%
Pole Lasso (5) 30%
Rock (15) 40%
Self Bow (5) 30%
Sling (5) 30%
Staff Sling (10) 35%
Throwing Dagger (10) 35%
Thrown Axe (10) 35%

Melee (+25%)
1H Axe (10) 35%
1H Hammer (10) 35%
1H Mace (15) 40%
1H Spear (5) 45%
2H Axe (5) 30%
2H Hammer (5) 30%
2H Mace (10) 35%
2H Spear (15) 40%
Battle Axe (10) 35%
Broadsword (10) 35%
Dagger (15) 50%
Fist (25) 50%
Grapple (25) 50%
Greatsword (Bastard Sword) (5) 65%
Kick (15) 40%
Kopis (10) 116%
Lance (5) 30%
Pike (15) 40%
Quarterstaff (15) 40%
Rapier (5) 30%
Shortsword (10) 35%
Sickle-sword (40) 180%
Whip (5) 30%
Shield (+25%)
Large Shield (15) 159%
Medium Shield (15) 50%
Small Shield (15) 40%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Baluardo Rosso 159% 1d6+1D6 5
/35
Special: Kite Shield 35 ap (compresi 10 extra di gift) --- Baluardo Rosso. si danneggia della metà del normale (1 ap ogni 2 subiti) e ha un binding enchantment molto particolare per un demone unico degli inferi lunar, Oxnafat Hellrock (int 14, pow 28, ha poteri vari che non conosci e che non ambisci a scoprire, dal momento che è incatenato contro la sua volontà dentro lo scudo e che se lo liberi non ne hai alcun controllo. L'unica capacità che riesci ad usare è quella che su ogni colpo subito puoi fare un check speciale di ap attuali di Baluardo Rosso più il pow di Oxnafat (tot 63%) e se riesce vieni spostato di metà distanza del knockback, se il tiro è uno special lo ignori completamente, se è un critico il knockback lo subisce l'attaccante)
Giusta compagna 180% 2d6+1+1D6 4
/20
Special: Steel enchanted Bastard Sword: 2d6+1. +10% Attak +5% Parry. 20Ap. storage. Bound Int spirit With protection 7 (int 10 pow 20) Elsa 13 Mp
Iron Shimitar 116% 1d6+2+1D6 4
/8
Special: Steel Scimitar: 1d6+3 Damage, +5% att&par ap 16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10+1D3 1 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 15 7 /7
16-18 L Arm 4 6 /6
13-15 R Arm 15 6 /6
12 Chest 15 8 /8
9-11 Abdomen 15 7 /7
5-8 L Leg 15 7 /7
1-4 R Leg 15 7 /7
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L