Shelm, Eurmalian Soloist

Moon Illusion Disorder

Entertainer of Sartar, Initiate of Eurmal

Barber Clan | Colymar/Ft Clearwine Tribe Thumbnail

Created at 2023/01/22 by Bethany Dee


Description

A trans woman, an outlaw, and a proud initiate of Eurmal the Trickster


Add to my Roster Text Notes (0)
Characteristics
Strength 10 50%
Constitution 13 65%
Size 15 75%
Dexterity 10 50%
Intelligence 14 70%
Power 15 75%
Charisma 18 90%
Attributes
Rune Points (Eurmal) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 14
Healing Rate 3
Magic Points 15
Spirit Damage 1D6+3
SIZ Strike Rank 1
Runes
Air Air 30%
Moon Moon 80%
Water Water 70%
Disorder Disorder 75%
Illusion Illusion 75%
Rune Spells
Illusory Odor Illusion 1
Illusory Sight Illusion 1
Illusory Sound Illusion 1
Movement
Ground 8
Passions & Reputation
Hate (Authority) 60%
Love (Family) 60%
Love (Person) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Demoralize 0
Disruption 0
Heal 0
Details
Standard of Living Free
Income 100 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Dodge (20) 40%
Ride (Bison) (5) 10%
Communication (+10%)
Charm (15) 35%
Dance (10) 65%
Fast Talk (5) 75%
Orate (10) 55%
Sing (10) 85%
Sing (Torch Songs/Belters) (10) 30%
Speak (Tradetalk) (0) 50%
Manipulation (+5%)
Play Instrument (5) 40%
Play Instrument (Dwarven Electric Lute) (5) 20%

Knowledge (+5%)
Cult Lore (Eurmal) (0) 20%
Customs (Outlaw) (0) 15%
Farm (10) 35%
Herd (5) 20%
Lore (Wanderers) (0) 15%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 45%
Worship (Eurmal) (0) 55%
Perception (+5%)
Insight (Human) (20) 70%
Ranged (+5%)
Javelin (10) 25%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (20) 40%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 5%
Ride (Bison) (5) 10%
Swim (15) 15%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 35%
Dance (10) 65%
Disguise (5) 15%
Fast Talk (5) 75%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 55%
Sing (10) 85%
Sing (Torch Songs/Belters) (10) 30%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 60%
Speak (Tradetalk) (0) 50%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 40%
Play Instrument (Dwarven Electric Lute) (5) 20%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Eurmal) (0) 20%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Customs (Outlaw) (0) 15%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Wanderers) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Eurmal) (0) 55%
Perception (+5%)
Insight (Species) (20) 25%
Insight (Human) (20) 70%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 30% 1D8+1+1D4 6
/12
Dagger 30% 1D4+2+1D4 8
/6
Medium Shield 35% 1D4+1D4 7
/12
Parrying Dagger 30% 1D4+2+1D4 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 20% 1D8 3 80m
Thrown Javelin 25% 1D10+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Musical instrument
50 L in coin
70 L in goods
Cultural weapons
Costume if appropriate