Rakelast Two-Axes

Air Harmony Movement

Crafter of Sartar, Initiate of Issaries

Colymar Clan | Thumbnail

Created at 2023/03/07 by William Rodwell


Description

Your grandparent’s history Your grandparent was a(n) crafter from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Years 1583-1590 Dragonewts hunting humans nearby. Everyone stays indoors. Priests leave traditional food sacrifices at altars. Gaon Fear (Dragonewts). Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. Your grandparent died defending a member of the Sartar royal house. Gain Loyalty (Sartar) and +1% Reputation. Gain a +5% bonus to your Orate skill because of your famous ancestor. 1604 is the year of your adventurer’s birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent’s history Your parent was a(n) crafter from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a crafter’s occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became the leader of the Aldachuri. Your parent survived the Righteous Wind Rebellion. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Your parent resettled in New Pavis after Starbrow’s Rebellion was defeated. Year 1616 A large army from the Holy Country was ambushed and slaughtered by the Ditali barbarians. At the same time, Harrek the Berserk and his Wolf Pirates destroyed the Holy Country navy. The god-king Belintar disappeared and the Tournament of the Masters of Luck and Death failed to produce a replacement. In Prax, a former slave of the Bison people founded the White Bull Society; many Praxians of all tribes flocked to join it. Your parent was killed in an accident. Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste’s Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan’s rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d’ĂȘtat and civil war erupted in that land. You nearly starved to death during the second year of the Great Winter but were kept alive by the sacrifices of your family. Gain Love (family). Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth’s Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek’s companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. A normal year. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite hero questers led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a “dragon-shaped cloud” obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur’s nephew) had murdered many of Fazzur’s kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur’s son Onjur to become king. You witnessed the Dragonrise and survived.


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Characteristics
Strength 19 95%
Constitution 14 70%
Size 17 85%
Dexterity 12 60%
Intelligence 15 75%
Power 14 70%
Charisma 11 55%
Attributes
Rune Points (Issaries) 3
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 16
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 85%
Earth Earth 55%
Fire/Sky Fire/Sky 30%
Harmony Harmony 85%
Movement Movement 75%
Rune Spells
Create Market Harmony 3
Lock Harmony Movement 1
Passage Movement 1
Path Watch Movement 2
Spell Trading Harmony 2
Movement
Ground 8
Passions & Reputation
Devotion (Issaries) 60%
Fear (Dragonewts) 60%
Love (Family) 80%
Loyalty (Clan) 60%
Loyalty (Sartar) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Detect Enemies 1
Heal 2
Ignite 1
Repair 3
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Ride (Horse) (5) 10%
Communication (+0%)
Art (5) 15%
Bargain (5) 40%
Dance (10) 15%
Orate (10) 40%
Sing (10) 30%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Craft (Wood) (10) 30%
Craft (Leather) (10) 50%
Craft (Wood) (10) 75%
Devise (5) 30%

Knowledge (+5%)
Cult Lore (Issaries) (0) 50%
Evaluate (10) 50%
Farm (10) 35%
Herd (5) 20%
Lore (Issares) (0) 15%
Lore (Issaries) (0) 20%
Manage Household (10) 45%
Read/Write (Heortling) (0) 25%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Issaries) (0) 50%
Perception (+5%)
Insight (Human) (20) 45%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 30%

Melee (+10%)
1H Axe (10) 45%
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (-5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 5%
Ride (Horse) (5) 10%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 15%
Bargain (5) 40%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 40%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Craft (Wood) (10) 30%
Craft (Leather) (10) 50%
Craft (Wood) (10) 75%
Devise (5) 30%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Issaries) (0) 50%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 50%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Issares) (0) 15%
Lore (Issaries) (0) 20%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Read/Write (Heortling) (0) 25%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Issaries) (0) 50%
Perception (+5%)
Insight (Species) (20) 25%
Insight (Human) (20) 45%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 45%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Medium Shield 40% 1D4+1D6 7
/12
Small Axe 45% 1D6+1+1D6 8
/6
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
Set of tools
Crafted goods worth 100 L
20 L in coin
Cultural weapon