Mernir Old

Beast Disorder Air

Fisher of Sartar, Initiate of Yinkin

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Created at 2023/06/06 by yosoyba


Description

Mernir Old is Brotherly and Guilty. She is a Common adventurer. (She/Her)


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Characteristics
Strength 12 60%
Constitution 15 75%
Size 14 70%
Dexterity 11 55%
Intelligence 15 75%
Power 9 45%
Charisma 13 65%
Attributes
Rune Points (Yinkin) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 16
Healing Rate 3
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 70%
Darkness Darkness 20%
Moon Moon 40%
Beast Beast 75%
Disorder Disorder 75%
Rune Spells
Claws Beast 2
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Tribe) 70%
Reputation 5%
Spirit Magic
Coordination 1
Disruption 1
Glamour 2
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 35%
Ride (Horse) (5) 10%
Swim (15) 45%
Communication (+5%)
Dance (10) 20%
Sing (10) 25%
Speak (Beastspeech) (0) 20%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Celestial Lore (5) 20%
Cult Lore (Yinkin) (0) 20%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 20%
Lore (River) (0) 45%
Survival (15) 30%

Magic (+0%)
Meditate (0) 20%
Spirit Combat (20) 35%
Worship (Yinkin) (0) 20%
Perception (+5%)
Scan (25) 40%
Track (5) 70%
Ranged (+5%)
Composite Bow (5) 20%
Javelin (10) 45%

Melee (+5%)
1H Spear (5) 30%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 55%
Stealth (+0%)

Agility (+0%)
Boat (5) 35%
Climb (40) 40%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 10%
Swim (15) 45%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Beastspeech) (0) 20%
Speak (Heortling) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 20%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Yinkin) (0) 20%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 45%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 20%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Yinkin) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 70%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 45%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 30%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 55%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 30% Special+1D4 9
/0
Medium Shield 55% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L