Natala Manyrsdottir

Harmony Beast Fire/Sky

Priest of Sartar, Initiate of Flintnail

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Created at 2023/06/06 by yosoyba


Description

Natala Manyrsdottir is Relieved and Affable. She is a Common adventurer. (She/Her)


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Characteristics
Strength 9 45%
Constitution 7 35%
Size 13 65%
Dexterity 11 55%
Intelligence 14 70%
Power 11 55%
Charisma 12 60%
Attributes
Rune Points (Flintnail) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 8
Healing Rate 2
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 10%
Darkness Darkness 40%
Earth Earth 20%
Fire/Sky Fire/Sky 60%
Beast Beast 75%
Harmony Harmony 75%
Rune Spells
Heal Wound Magic 1
Movement
Ground 8
Passions & Reputation
Devotion (any) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Glue 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Communication (+0%)
Dance (10) 25%
Orate (10) 20%
Sing (10) 60%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Armour Making (Metal) (0) 15%
Masonary (Stone) (0) 15%
Weapon Making (Metal) (0) 15%

Knowledge (+5%)
Cult Lore (Flintnail) (0) 35%
Farm (10) 55%
Herd (5) 20%
Homeland Lore (Local) (30) 45%
Manage Household (10) 25%

Magic (+0%)
Meditate (0) 15%
Spirit Combat (20) 35%
Worship (Flintnail) (0) 20%
Perception (+5%)
Ranged (+5%)
Crossbows (25) 70%
Javelin (10) 25%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 25%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 20%
Sing (10) 60%
Speak (Heortling) (0) 0%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Armour Making (Metal) (0) 15%
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Masonary (Stone) (0) 15%
Play Instrument (5) 10%
Sleight (10) 15%
Weapon Making (Metal) (0) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Flintnail) (0) 35%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 55%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 45%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 25%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 15%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Flintnail) (0) 20%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 70%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 30% 1D3 9
/0
Medium Shield 35% 1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 70% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 3 /3
16-18 L Arm 4 2 /2
13-15 R Arm 4 2 /2
12 Chest 4 4 /4
9-11 Abdomen 4 3 /3
5-8 L Leg 4 3 /3
1-4 R Leg 4 3 /3
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods