Haralsson

Illusion Fertility Darkness

Priest of Sartar, Initiate of Yelm

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Created at 2023/06/06 by yosoyba


Description

Haralsson is Impatient and Sly. He is a Common adventurer. (He/Him)


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Characteristics
Strength 3 15%
Constitution 13 65%
Size 16 80%
Dexterity 12 60%
Intelligence 10 50%
Power 9 45%
Charisma 13 65%
Attributes
Rune Points (Yelm) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 14
Healing Rate 3
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 10%
Darkness Darkness 60%
Fire/Sky Fire/Sky 20%
Moon Moon 40%
Fertility Fertility 75%
Illusion Illusion 75%
Rune Spells
Fight Disease Fire/Sky Fertility 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Temple) 70%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Befuddle 2
Firearrow 2
Heal 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (-5%)
Jump (36) 41%
Communication (+5%)
Dance (10) 30%
Orate (10) 25%
Sing (10) 75%
Speak (Firespeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (-5%)

Knowledge (+0%)
Cult Lore (Orlanth) (0) 10%
Cult Lore (Yelm) (0) 15%
Farm (10) 40%
Herd (5) 15%
Manage Household (10) 20%
Read/Write (Old Tarsh) (0) 10%

Magic (+0%)
Meditate (0) 35%
Spirit Combat (20) 45%
Worship (Yelm) (0) 30%
Perception (+0%)
Ranged (-5%)
Javelin (10) 15%
Sling (5) 10%

Melee (-5%)
1H Spear (5) 10%
Battle Axe (10) 15%
Broadsword (10) 20%
Dagger (15) 20%
Shield (-5%)
Large Shield (15) 20%
Medium Shield (15) 25%
Stealth (-5%)

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (24) 19%
Drive (Chariot) (5) 0%
Jump (36) 41%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 30%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 75%
Speak (Firespeech) (0) 25%
Speak (Heortling) (0) 0%
Speak (Tradetalk) (0) 15%
Manipulation (-5%)
Conceal (5) 0%
Craft (Arms) (10) 5%
Devise (5) 0%
Play Instrument (5) 0%
Sleight (10) 5%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Orlanth) (0) 10%
Cult Lore (Yelm) (0) 15%
Customs (Heortling) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 40%
First Aid (10) 10%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 10%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 35%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Yelm) (0) 30%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 5%
Ranged (-5%)
Arbalest (10) 5%
Axe, Throwing (10) 5%
Composite Bow (5) 0%
Crossbows (25) 20%
Dagger, Throwing (5) 0%
Elf Bow (5) 0%
Javelin (10) 15%
Pole Lasso (5) 0%
Rock (15) 10%
Self Bow (5) 0%
Sling (5) 10%
Staff Sling (10) 5%
Throwing Dagger (10) 5%
Thrown Axe (10) 5%

Melee (-5%)
1H Axe (10) 5%
1H Hammer (10) 5%
1H Mace (15) 10%
1H Spear (5) 10%
2H Axe (5) 0%
2H Hammer (5) 0%
2H Mace (10) 5%
2H Spear (15) 10%
Battle Axe (10) 15%
Broadsword (10) 20%
Dagger (15) 20%
Fist (25) 20%
Grapple (25) 20%
Greatsword (5) 0%
Kick (15) 10%
Kopis (10) 5%
Lance (5) 0%
Pike (15) 10%
Quarterstaff (15) 10%
Rapier (5) 0%
Shortsword (10) 5%
Whip (5) 0%
Shield (-5%)
Large Shield (15) 20%
Medium Shield (15) 25%
Small Shield (15) 10%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 20% 1D8+1 6
/12
Medium Shield 25% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 20% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 4 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods