Terastar

Beast Truth Air

Priest of Sartar, Initiate of Odayla

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Created at 2023/06/06 by yosoyba


Description

Terastar is Bossy and Superstitious. They is a Common adventurer. (They/Them)


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Characteristics
Strength 11 55%
Constitution 14 70%
Size 12 60%
Dexterity 9 45%
Intelligence 11 55%
Power 9 45%
Charisma 5 25%
Attributes
Rune Points (Odayla) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 14
Healing Rate 3
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 70%
Earth Earth 20%
Beast Beast 75%
Truth Truth 75%
Rune Spells
Bear's Strength Beast 2
Movement
Ground 8
Passions & Reputation
Devotion (any) 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Detect Life 1
Disruption 1
Slow 1
Strength 2
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Swim (15) 25%
Communication (-5%)
Dance (10) 20%
Orate (10) 15%
Sing (10) 65%
Speak (Tradetalk) (0) 5%
Manipulation (+0%)

Knowledge (+0%)
Cult Lore (Odayla) (0) 15%
Cult Lore (Orlanth) (0) 30%
Farm (10) 30%
Herd (5) 15%
Manage Household (10) 20%
Peaceful Cut (10) 55%
Read/Write (Old Tarsh) (0) 10%

Magic (+0%)
Meditate (0) 45%
Spirit Combat (20) 35%
Worship (Odayla) (0) 20%
Worship (Orlanth) (0) 30%
Perception (+0%)
Track (5) 20%
Ranged (+0%)
Composite Bow (5) 15%
Javelin (10) 20%
Pole Lasso (5) 15%

Melee (+0%)
1H Spear (5) 15%
Battle Axe (10) 20%
Broadsword (10) 25%
Dagger (15) 25%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 30%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (18) 18%
Drive (Chariot) (5) 5%
Jump (27) 27%
Ride (Horse) (5) 5%
Swim (15) 25%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 10%
Dance (10) 20%
Disguise (5) 0%
Fast Talk (5) 0%
Intimidate (15) 10%
Intrigue (5) 0%
Orate (10) 15%
Sing (10) 65%
Speak (Heortling) (50) 45%
Speak (Tradetalk) (0) 5%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Odayla) (0) 15%
Cult Lore (Orlanth) (0) 30%
Customs (Heortling) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 30%
First Aid (10) 10%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 5%
Peaceful Cut (10) 55%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 10%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 45%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Odayla) (0) 20%
Worship (Orlanth) (0) 30%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 20%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 15%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 20%
Pole Lasso (5) 15%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 5%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 15%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 20%
Broadsword (10) 25%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 30%
Small Shield (15) 15%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 25% 1D8+1 7
/12
Medium Shield 30% 1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 4 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods