Hander

Illusion Fertility Water

Bandit of Sartar, Initiate of Yelm

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Created at 2023/06/06 by yosoyba


Description

Hander is Haughty and Succinct. They is a Common adventurer. (They/Them)


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Characteristics
Strength 16 80%
Constitution 7 35%
Size 18 90%
Dexterity 9 45%
Intelligence 14 70%
Power 14 70%
Charisma 7 35%
Attributes
Rune Points (Yelm) 1
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 9
Healing Rate 2
Magic Points 14
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 10%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Water Water 60%
Fertility Fertility 75%
Illusion Illusion 75%
Rune Spells
Cloud Clear Air Fire/Sky 1
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Firearrow 2
Mobility 1
Multimissile 2
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (-5%)
Communication (-5%)
Dance (10) 10%
Intimidate (15) 20%
Sing (10) 25%
Speak (Firespeech) (0) 15%
Speak (Tradetalk) (0) 5%
Manipulation (+5%)

Knowledge (+5%)
Cult Lore (Yelm) (0) 20%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 20%
Lore (Plant) (0) 15%
Survival (15) 60%
Treat Disease (5) 20%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 50%
Worship (Yelm) (0) 25%
Perception (+5%)
Track (5) 20%
Ranged (+5%)
Javelin (10) 65%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 50%
Shield (+5%)
Large Shield (15) 50%
Medium Shield (15) 35%
Stealth (-5%)
Hide (10) 35%

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (18) 13%
Drive (Chariot) (5) 0%
Jump (27) 22%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 10%
Dance (10) 10%
Disguise (5) 0%
Fast Talk (5) 0%
Intimidate (15) 20%
Intrigue (5) 0%
Orate (10) 5%
Sing (10) 25%
Speak (Firespeech) (0) 15%
Speak (Heortling) (50) 45%
Speak (Tradetalk) (0) 5%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Yelm) (0) 20%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Plant) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 60%
Treat Disease (5) 20%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Yelm) (0) 25%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 20%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 65%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 50%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 50%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (-5%)
Hide (10) 35%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 50% 1D4+2+1D6 8
/6
Large Shield 50% 1D6+1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 65% 1D10+1D3 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 3 /3
16-18 L Arm 3 2 /2
13-15 R Arm 3 2 /2
12 Chest 3 4 /4
9-11 Abdomen 3 3 /3
5-8 L Leg 3 3 /3
1-4 R Leg 3 3 /3
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L