Sol Sunna

Man Air Fertility

Entertainer (Version 2) of Sun County (Prax), Initiate of Yelm

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Created at 2023/06/07 by fsbo


Description


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Characteristics
Strength 17 85%
Constitution 16 80%
Size 12 60%
Dexterity 15 75%
Intelligence 13 65%
Power 13 65%
Charisma 16 80%
Attributes
Rune Points (Yelm) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 80%
Earth Earth 50%
Fire/Sky Fire/Sky 35%
Fertility Fertility 80%
Man Man 85%
Rune Spells
Dismiss Fire Elemental Fire/Sky 1
Summon Fire Elemental Fire/Sky 1
Movement
Ground 8
Passions & Reputation
Devotion 60%
Fear 60%
Hate (Darkness Creatures) 60%
Honor 80%
Love 60%
Love (Person) 60%
Loyalty 60%
Loyalty (Sun County) 60%
Reputation 10%
Spirit Magic
Heal 1
Details
Standard of Living Free
Income 100 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Ride (Horse) (5) 55%
Communication (+5%)
Dance (10) 75%
Orate (10) 25%
Sing (10) 75%
Speak (Firespeech) (0) 25%
Speak (New Praxian) (0) 55%
Speak (Own) (0) 35%
Speak (Tradetalk) (0) 50%
Manipulation (+15%)
Play Instrument (5) 60%

Knowledge (+5%)
Cult Lore (Yelm) (0) 30%
Customs (Any) (0) 25%
Customs (Sun County) (0) 30%
Farm (10) 45%
Homeland Lore (Sun County) (30) 60%
Lore (Local) (0) 15%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Yelm) (0) 35%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+15%)
Self Bow (5) 55%

Melee (+15%)
1H Spear (5) 35%
Dagger (15) 45%
Pike (15) 40%
Shortsword (10) 60%
Shield (+15%)
Large Shield (15) 45%
Medium Shield (15) 40%
Stealth (+10%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (30) 40%
Drive (Chariot) (5) 15%
Jump (45) 55%
Ride (Horse) (5) 15%
Ride (Horse) (5) 55%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 75%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 75%
Speak (Heortling) (0) 0%
Speak (Firespeech) (0) 25%
Speak (New Praxian) (0) 55%
Speak (Own) (0) 35%
Speak (Tradetalk) (0) 50%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 60%
Sleight (10) 25%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Yelm) (0) 30%
Customs (Heortling) (0) 0%
Customs (Any) (0) 25%
Customs (Sun County) (0) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 45%
First Aid (10) 15%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Homeland Lore (Sun County) (30) 60%
Library Use (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Yelm) (0) 35%
Perception (+5%)
Insight (Species) (20) 25%
Insight (Human) (20) 35%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 55%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 35%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 45%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 40%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 60%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 45%
Medium Shield (15) 40%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Large Shield 45% 1D6+1D4 7
/16
Sickle 60% 1D6+1+1D4 7
/6
Ranged Attacks
Attack Skill Damage SR Range Special
Self Bow 55% 1D6+1 2 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
A musical instrument
50 L in coin
70 L in goods
cultural weapons
costume if appropriate