Harmsdottir

Illusion Fertility Earth

Assistant Shaman of Durulz (Ducks), Initiate of Yelm

Thumbnail

Created at 2020/09/26 by James Friel


Description

Harmsdottir is Keen and Outrageous. She is a Common adventurer. (She/Her)


Text Notes (0)
Characteristics
Strength 4 20%
Constitution 10 50%
Size 8 40%
Dexterity 10 50%
Intelligence 14 70%
Power 8 40%
Charisma 8 40%
Attributes
Rune Points (Yelm) 1
Damage Bonus -1D4
DEX Strike Rank 3
Hit Points 9
Healing Rate 2
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 30%
Earth Earth 60%
Fertility Fertility 75%
Illusion Illusion 75%
Rune Spells
Shield Magic 1
Movement
Ground 5
Water 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaman) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Coordination 2
Disruption 1
Speedart 1
Details
Standard of Living Poor
Income 20 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (-5%)
Boat (25) 25%
Jump (30) 35%
Ride (Horse) (5) 20%
Swim (80) 85%
Communication (-5%)
Dance (10) 10%
Sing (10) 45%
Speak (Firespeech) (0) 35%
Speak (Spiritspeech) (0) 15%
Manipulation (+0%)
Craft (Arms) (10) 20%

Knowledge (+5%)
Cult Lore (Yelm) (0) 20%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%
Lore (Animal) (0) 20%
Lore (Plant) (0) 25%

Magic (-5%)
Meditate (0) 45%
Spirit Combat (20) 70%
Spirit Dance (0) 5%
Spirit Lore (0) 15%
Spirit Travel (0) 15%
Worship (Yelm) (0) 15%
Perception (+5%)
Ranged (+0%)
Composite Bow (5) 15%
Javelin (10) 20%

Melee (+0%)
1H Spear (5) 15%
Battle Axe (10) 20%
Broadsword (10) 45%
Dagger (15) 40%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 30%
Stealth (+10%)

Agility (-5%)
Boat (25) 25%
Climb (40) 35%
Dodge (20) 15%
Jump (30) 35%
Ride (Horse) (5) 20%
Swim (80) 85%
Communication (-5%)
Charm (15) 10%
Dance (10) 10%
Fast Talk (25) 20%
Intimidate (15) 10%
Orate (10) 5%
Sing (10) 45%
Speak (Firespeech) (0) 35%
Speak (Spiritspeech) (0) 15%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 20%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Yelm) (0) 20%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Lore (Animal) (0) 20%
Lore (Plant) (0) 25%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 45%
Prepare Corpse (10) 5%
Spirit Combat (20) 70%
Spirit Dance (0) 5%
Spirit Lore (0) 15%
Spirit Travel (0) 15%
Worship (Yelm) (0) 15%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 15%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 20%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 5%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 15%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 20%
Broadsword (10) 45%
Dagger (15) 40%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 30%
Small Shield (15) 15%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Medium Shield 30% 1D4-1D4 8
/12
Sickle 40% 1D6+1-1D4 8
/6
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Local herbs & powders
Several small statuettes
Crafted goods worth 25 L
5 L in coin
Loincloth and robe
Appropriate cultural weapons