Yanlanda Farsulva the Franasa Many-Moon-Follower

Movement Illusion Water

Fisher of Sartar, Initiate of Engizi

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Created at 2022/08/18 by Keith Macquarrie


Description

Yanlanda Farsulva the Franasa Many-Moon-Follower is Dependent and Insensitive. She is a Common adventurer. (She/Her)


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Characteristics
Strength 9 45%
Constitution 9 45%
Size 14 70%
Dexterity 8 40%
Intelligence 17 85%
Power 12 60%
Charisma 5 25%
Attributes
Rune Points (Engizi) 1
Damage Bonus 0
DEX Strike Rank 4
Hit Points 10
Healing Rate 2
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 10%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Water Water 60%
Illusion Illusion 75%
Movement Movement 75%
Rune Spells
Summon Cult Spirit 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Extinguish 1
Heal 3
Mobility 1
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (-5%)
Boat (5) 80%
Ride (Horse) (5) 5%
Swim (15) 70%
Communication (+0%)
Dance (10) 15%
Sing (10) 20%
Speak (Boatspeech) (0) 15%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)

Knowledge (+10%)
Cult Lore (Engizi) (0) 25%
Customs (Heortling) (25) 45%
Farm (10) 40%
First Aid (10) 30%
Herd (5) 25%
Lore (River) (0) 40%

Magic (+0%)
Meditate (0) 20%
Spirit Combat (20) 35%
Worship (Engizi) (0) 20%
Perception (+10%)
Scan (25) 55%
Ranged (+5%)
Javelin (10) 45%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 30%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 55%
Stealth (+0%)

Agility (-5%)
Boat (5) 80%
Climb (40) 35%
Dodge (16) 11%
Drive (Chariot) (5) 0%
Jump (24) 19%
Ride (Horse) (5) 5%
Swim (15) 70%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Boatspeech) (0) 15%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Engizi) (0) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (25) 45%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 30%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 40%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 20%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Engizi) (0) 20%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 55%
Search (25) 35%
Track (5) 15%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 45%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 30%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 55%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 30% 1D8+1 8
/12
Medium Shield 55% 1D4 9
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10 4 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L