Duck Light Infantry - James Friel


A Band of Duck Warriors, ready to face off against the forces of Chaos



Enjosarley-Keeper of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 12
Constitution 17
Size 6
Dexterity 17
Intelligence 14
Power 7
Charisma 8
Damage Bonus
SIZ SR 3
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 3 6
L Arm 16-18 3 5
R Arm 13-15 3 5
Chest 12 3 7
Abdomen 9-11 3 6
L Leg 5-8 3 6
R Leg 1-4 3 6
Hit Points
HP
/16

Magic Points
MP
/7

Runes
Air Air 70%
Death Death 75%
Movement Movement 75%
Skills
Swim 100%
Medium Shield 80%
Broadsword 75%
Jump 71%
1H Spear 65%
Sling 65%
Climb 50%
Battle 45%
Speak (Heortling) 45%
Dodge 44%
Magic
Spirit Magic
Demoralize 2
Disruption 1
Heal 1
Repair 1
Rune Spells
True Weapon 1
Weapons
Attack Skill Damage SR HP
Broadsword 75% 1D8+1 6 12 / 12
Medium Shield 80% 1D4 7 12 / 12
Attack Skill Damage SR Range Special
Sling 65% 1D8 1 80m

Sarsar the Spike of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 8
Constitution 10
Size 7
Dexterity 14
Intelligence 15
Power 12
Charisma 9
Damage Bonus
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 3 3
L Arm 16-18 3 2
R Arm 13-15 3 2
Chest 12 3 4
Abdomen 9-11 3 3
L Leg 5-8 3 3
R Leg 1-4 3 3
Hit Points
HP
/9

Magic Points
MP
/12

Runes
Death Death 75%
Illusion Illusion 75%
Skills
Swim 95%
Large Shield 70%
Javelin 65%
Intimidate 65%
Composite Bow 60%
Speak (Heortling) 50%
Jump 47%
Climb 45%
Battle 45%
Listen 40%
Magic
Spirit Magic
Detect Enemies 1
Detect Undead 1
Disruption 1
Rune Spells
Bind Ghost 1
Weapons
Attack Skill Damage SR HP
Broadsword 35% 1D8+1 6 12 / 12
Large Shield 70% 1D6 7 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 65% 1D10 2 20m

Bryarganvar of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 14
Constitution 12
Size 7
Dexterity 16
Intelligence 12
Power 7
Charisma 8
Damage Bonus
SIZ SR 2
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 3 4
L Arm 16-18 3 3
R Arm 13-15 3 3
Chest 12 3 5
Abdomen 9-11 3 4
L Leg 5-8 3 4
R Leg 1-4 3 4
Hit Points
HP
/11

Magic Points
MP
/7

Runes
Air Air 70%
Death Death 75%
Disorder Disorder 75%
Skills
Swim 95%
Broadsword 65%
Large Shield 65%
Jump 63%
Worship (Humakt) 60%
1H Spear 45%
Climb 45%
Boat 45%
Shortsword 40%
Battle 40%
Magic
Spirit Magic
Demoralize 2
Repair 4
Rune Spells
Turn Undead 1
Weapons
Attack Skill Damage SR HP
Broadsword 65% 1D8+1 5 12 / 12
Large Shield 65% 1D6 6 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 1 100m

Haralor Fine of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 12
Constitution 7
Size 7
Dexterity 11
Intelligence 10
Power 12
Charisma 12
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 3 2
L Arm 16-18 3 1
R Arm 13-15 3 1
Chest 12 3 3
Abdomen 9-11 3 2
L Leg 5-8 3 2
R Leg 1-4 3 2
Hit Points
HP
/6

Magic Points
MP
/12

Runes
Beast Beast 75%
Death Death 75%
Skills
Swim 90%
Large Shield 60%
Rock 50%
Speak (Heortling) 50%
Climb 50%
Pike 50%
Battle 40%
Composite Bow 40%
Listen 35%
Cult Lore (Humakt) 35%
Magic
Spirit Magic
Demoralize 2
Disruption 1
Vigor 2
Rune Spells
True Weapon 1
Weapons
Attack Skill Damage SR HP
Large Shield 60% 1D6 8 16 / 16
Pike 50% 2D6+1 5 12 / 12
Attack Skill Damage SR Range Special
Thrown Rock 50% 1D4 3 20m

Erine of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 4
Constitution 8
Size 7
Dexterity 8
Intelligence 12
Power 12
Charisma 15
Damage Bonus -1D4
SIZ SR 2
DEX SR 4
Hit Locations
Location Armor HP
Head 19-20 3 3
L Arm 16-18 3 2
R Arm 13-15 3 2
Chest 12 3 4
Abdomen 9-11 3 3
L Leg 5-8 3 3
R Leg 1-4 3 3
Hit Points
HP
/7

Magic Points
MP
/12

Runes
Death Death 75%
Truth Truth 75%
Skills
Swim 80%
Intimidate 65%
Speak (Heortling) 55%
Large Shield 50%
Broadsword 50%
Battle 50%
Battle Axe 35%
Listen 35%
Spirit Combat 35%
Scan 35%
Magic
Spirit Magic
Fireblade 4
Repair 4
Rune Spells
Sword Trance 1
Weapons
Attack Skill Damage SR HP
Broadsword 50% 1D8+1-1D4 8 12 / 12
Large Shield 50% 1D6-1D4 9 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 15% 2D4+2 4 100m

Senrellalasdottir of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 9
Constitution 8
Size 3
Dexterity 15
Intelligence 11
Power 10
Charisma 13
Damage Bonus -1D4
SIZ SR 3
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 3 2
L Arm 16-18 3 1
R Arm 13-15 3 1
Chest 12 3 3
Abdomen 9-11 3 2
L Leg 5-8 3 2
R Leg 1-4 3 2
Hit Points
HP
/6

Magic Points
MP
/10

Runes
Air Air 70%
Death Death 75%
Harmony Harmony 75%
Skills
Swim 100%
Medium Shield 70%
Jump 65%
Dagger 65%
Crossbows 65%
Intimidate 65%
Battle Axe 50%
Climb 50%
Battle 40%
Dodge 40%
Magic
Spirit Magic
Repair 2
Rune Spells
Detect Truth 1
Weapons
Attack Skill Damage SR HP
Dagger 65% 1D4+2-1D4 9 6 / 6
Medium Shield 70% 1D4-1D4 8 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 65% 2D4+2 2 100m