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Jasper
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Stat Block
--- Jasper --- Runes: Harmony Man Fire/Sky Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Donandar Standard of Living: Free Income: 100 L Ransom: 500 L Description: Jasper is Disinterested and Exacting. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Heldari Bloodline) 60% Loyalty (Namoldin) 60% Loyalty (Malani) 70% Devotion (Donandar) 60% **Cults: Donandar - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 40% Fire/Sky 80% Power Runes: Harmony 85% Man 85% Illusion 55% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 15% Art 5% Bargain 5% Charm 25% Dance 100% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 20% Sing 85% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Donandar) 25% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 45% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 65% Worship (Donandar) 55% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 75% Sleight 15% **Perception (+5%)** Insight (Human) 35% Insight (Mostali) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 25% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (8pts) Glamour (2pts) Rune Spells: Harmony (1pts) Illusory Sight (1pts) Summon Cult Spirit (1pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Jasper ** Runes: Harmony Man Fire/Sky Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Donandar STR: 11, CON: 13, SIZ: 15, DEX: 12, INT: 14, POW: 15, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 14%, Love (Heldari Bloodline) 60%, Loyalty (Namoldin) 60%, Loyalty (Malani) 70%, Devotion (Donandar) 60%, Cults: Donandar - Initiate - Rune Points: 3 Runes: Fire/Sky 80%, Air 10%, Earth 40%, Man 85%, Illusion 55%, Harmony 85%, Skills: Dance 100%, Sing 85%, Play Instrument 75%, Spirit Combat 65%, Worship (Donandar) 55%, Climb 50%, Homeland Lore (Local) 45%, Farm 45%, Jump 36%, Insight (Human) 35%, Medium Shield 35%, Dagger 30%, Search 30%, Grapple 30% Spirit Magic: Heal (8pts), Glamour (2pts) Rune Spells: Harmony (1pts), Illusory Sight (1pts), Summon Cult Spirit (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,