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NPC_2
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Stat Block
--- NPC_2 --- Runes: Air Fertility Movement Type: Player Character Homeland: Durulz (Ducks) Occupation: Bandit Rune Lord of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: NPC is Sharp-Witted and Self-Disciplined. He is a Epic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 16 (80%) Size: 6 (30%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 17 (85%) Charisma: 13 (65%) Derived Stats: Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 19% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Rune Lord - Rune Points: 8 Elemental Runes: Air 100% Moon 70% Fire/Sky 60% Power Runes: Fertility 95% Movement 95% Condition Runes: Skills: **Agility (+10%)** Boat 65% Climb 50% Dodge 48% Drive (Chariot) 15% Jump 92% Ride (Horse) 0% Swim 130% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 35% Intimidate 35% Intrigue 15% Orate 35% Sing 65% Speak (Heortling) 0% Speak (Stormspeech) 50% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 65% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 95% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 35% Search 35% Track 25% **Stealth (+10%)** Hide 90% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 40% Battle Axe 45% Broadsword 65% Dagger 50% Fist 90% Grapple 50% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 60% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 105% Pole Lasso 20% Rock 55% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 90% Medium Shield 45% Small Shield 30% Spirit Magic: Bladesharp (10pts) Disruption (1pts) Detect Enemies (1pts) Heal (1pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Fist 90% 1D3 SR 9 0/0 HP Large Shield 90% 1D6 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 105% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** NPC_2 ** Runes: Air Fertility Movement Homeland: Durulz (Ducks), Occupation: Bandit, Rune Lord of Cult: Orlanth STR: 10, CON: 16, SIZ: 6, DEX: 14, INT: 13, POW: 17, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 17, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 19%, Cults: Orlanth - Rune Lord - Rune Points: 8 Runes: Fire/Sky 60%, Air 100%, Moon 70%, Movement 95%, Fertility 95%, Skills: Swim 130%, Javelin 105%, Survival 95%, Jump 92%, Hide 90%, Fist 90%, Large Shield 90%, Spirit Combat 70%, Homeland Lore (Local) 65%, Broadsword 65%, Farm 65%, Sing 65%, Boat 65%, Whip 60% Spirit Magic: Heal (1pts), Bladesharp (10pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Fist 90% 1D3 SR 9 0/0 HP Large Shield 90% 1D6 SR 8 16/16 HP Thrown Javelin 105% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,