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NPC_3
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--- NPC_3 --- Runes: Air Movement Death Type: Player Character Homeland: Durulz (Ducks) Occupation: Bandit Rune Lord of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: NPC is Frugal and Discerning. He is a Epic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 15 (75%) Size: 7 (35%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 9 (45%) Derived Stats: Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Tribe) 60% Reputation 15% Hate (Chaos) 60% Love (Family) 70% Loyalty (Clan) 60% **Cults: Orlanth - Rune Lord - Rune Points: 8 Elemental Runes: Air 100% Earth 70% Fire/Sky 60% Power Runes: Death 95% Movement 95% Condition Runes: Skills: **Agility (+0%)** Boat 55% Climb 80% Dodge 24% Drive (Chariot) 5% Jump 61% Ride (Horse) 0% Swim 80% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 25% Intrigue 5% Orate 25% Sing 85% Speak (Heortling) 0% Speak (Stormspeech) 40% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 60% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 90% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 80% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 40% Track 20% **Stealth (+10%)** Hide 130% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 40% Dagger 55% Fist 40% Grapple 40% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 95% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 30% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 40% Medium Shield 85% Small Shield 20% Spirit Magic: Heal (6pts) Demoralize (2pts) Protection (1pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Wind Warp (1pts) Summons of Evil (3pts) Melee Attacks: Dagger 55% 1D4+2 SR 9 6/6 HP Medium Shield 85% 1D4 SR 8 12/12 HP Ranged Attacks: Sling 30% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** NPC_3 ** Runes: Air Movement Death Homeland: Durulz (Ducks), Occupation: Bandit, Rune Lord of Cult: Orlanth STR: 13, CON: 15, SIZ: 7, DEX: 12, INT: 16, POW: 14, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Reputation 15%, Hate (Chaos) 60%, Cults: Orlanth - Rune Lord - Rune Points: 8 Runes: Fire/Sky 60%, Air 100%, Earth 70%, Death 95%, Movement 95%, Skills: Hide 130%, Crossbows 95%, Survival 90%, Medium Shield 85%, Sing 85%, Swim 80%, Climb 80%, Spirit Combat 80%, Jump 61%, Homeland Lore (Local) 60%, Farm 60%, Dagger 55%, Boat 55%, Grapple 40% Spirit Magic: Heal (6pts), Demoralize (2pts), Protection (1pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts) Attacks: Dagger 55% 1D4+2 SR 9 6/6 HP Medium Shield 85% 1D4 SR 8 12/12 HP Sling 30% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,