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Jey Bluequill
Full Character
Stat Block
--- Jey Bluequill --- Runes: Illusion Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Merchant Initiate of Cult: Eurmal Standard of Living: Free Income: 500 L Ransom: 500 L Description: Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 8 (40%) Dexterity: 16 (80%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 16 (80%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 80% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Reputation 10% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Darkness 10% Air 70% Earth 20% Water 50% Power Runes: Beast 30% Death 50% Disorder 50% Man 70% Movement 75% Fertility 50% Stasis 25% Harmony 50% Illusion 85% Truth 15% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 82% Drive (Wagon) 20% Jump 53% Swim 85% **Communication (+10%)** Act 15% Art 15% Bargain 70% Charm 45% Dance 25% Disguise 15% Fast Talk 70% Intimidate 25% Intrigue 15% Orate 20% Speak (Beastspeech) 20% Speak (Heortling) 50% Speak (Tradetalk) 40% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Cult Lore (Eurmal) 25% Elder Race Lore (Elves) 15% Evaluate 75% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Manage Household 50% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Tradetalk) 20% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Eurmal) 65% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Insight (Human) 50% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+20%)** Hide 40% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 25% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 40% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 35% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 45% Spirit Magic: Disruption (1pts) Protection (2pts) Glamour (2pts) Mobility (1pts) Rune Spells: Lie (2pts) Clever Tongue (1pts) Illusory Sight (1pts) Melee Attacks: Shortsword 25% 1D6+1 SR 6 12/12 HP Small Shield 30% 1D3 SR 6 8/8 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Thrown Dagger 20% 1D4 SR 1 6/6 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Jey Bluequill ** Runes: Illusion Movement Air Homeland: Durulz (Ducks), Occupation: Merchant, Initiate of Cult: Eurmal STR: 13, CON: 12, SIZ: 8, DEX: 16, INT: 17, POW: 15, CHA: 16, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 15, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Tribe) 60%, Hate (Authority) 60%, Reputation 10%, Love (Family) 80%, Loyalty (Clan) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Darkness 10%, Air 70%, Earth 20%, Water 50%, Death 50%, Disorder 50%, Man 70%, Movement 75%, Fertility 50%, Truth 15%, Stasis 25%, Harmony 50%, Illusion 85%, Beast 30%, Skills: Swim 85%, Dodge 82%, Evaluate 75%, Fast Talk 70%, Bargain 70%, Worship (Eurmal) 65%, Jump 53%, Insight (Human) 50%, Dagger 50%, Crossbows 50%, Manage Household 50%, Speak (Heortling) 50%, Climb 45%, Charm 45% Spirit Magic: Glamour (2pts), Mobility (1pts), Disruption (1pts), Protection (2pts) Rune Spells: Lie (2pts), Clever Tongue (1pts), Illusory Sight (1pts) Attacks: Small Shield 30% 1D3 SR 6 8/8 HP Shortsword 25% 1D6+1 SR 6 12/12 HP Thrown Dagger 20% 1D4 SR 1 6/6 HP Rng 20 Light Crossbow 50% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,