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NPC_7
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Stat Block
--- NPC_7 --- Runes: Movement Disorder Earth Type: Player Character Homeland: Dark Troll Adventurer Occupation: Entertainer Initiate of Cult: Maran Gor Standard of Living: Free Income: 100 L Ransom: 500 L Description: NPC is Fortunate and Inflexible. She is a Common adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 11 (55%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 12 (60%) Power: 8 (40%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Maran Gor) 60% Reputation 10% Loyalty (Tribe) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Air 40% Earth 60% Darkness 10% Fire/Sky 20% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 75% Disguise 10% Fast Talk 10% Intimidate 40% Intrigue 10% Orate 25% Sing 55% Speak (Earthtongue) 15% Speak (Heortling) 35% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Maran Gor) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 10% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% Troll Lore 25% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 25% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 30% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 50% Sleight 15% **Perception (+0%)** Darksense Scan 25% Darksense Search 25% Insight (Human) 30% Insight (Species) 20% Listen 35% Scan 25% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 60% 1H Spear 10% 2H Axe 10% 2H Hammer 25% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 25% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 20% Small Shield 20% Spirit Magic: Ironhand (2pts) Dullblade (2pts) Disruption (1pts) Rune Spells: Create Fissure (1pts) Melee Attacks: Heavy Mace 60% 1D8+2+1D4 SR 7 10/10 HP Large Shield 30% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** NPC_7 ** Runes: Movement Disorder Earth Homeland: Dark Troll Adventurer, Occupation: Entertainer, Initiate of Cult: Maran Gor STR: 13, CON: 11, SIZ: 13, DEX: 13, INT: 12, POW: 8, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 10%, Loyalty (Tribe) 60%, Devotion (Maran Gor) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Air 40%, Earth 60%, Darkness 10%, Fire/Sky 20%, Disorder 75%, Movement 75%, Skills: Dance 75%, 1H Mace 60%, Climb 55%, Sing 55%, Jump 54%, Play Instrument 50%, Intimidate 40%, Speak (Heortling) 35%, Listen 35%, Dodge 31%, Large Shield 30%, Crossbows 30%, Fist 30%, Homeland Lore (Local) 30% Spirit Magic: Ironhand (2pts), Dullblade (2pts), Disruption (1pts) Rune Spells: Create Fissure (1pts) Attacks: Large Shield 30% 1D6+1D4 SR 7 16/16 HP Heavy Mace 60% 1D8+2+1D4 SR 7 10/10 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,