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--- test --- Runes: Air Beast Movement Type: Player Character Homeland: Old Tarsh Occupation: Thief Initiate of Cult: Yinkin Standard of Living: Poor Income: 30 L Ransom: 250 L Description: test Stats: Strength: 18 (90%) Constitution: 16 (80%) Size: 17 (85%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 10 (50%) Charisma: 18 (90%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 18 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 70% Reputation 5% Love (Family) 90% Loyalty (Clan) 70% Loyalty (Gang) 60% **Cults: Yinkin - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 40% Darkness 60% Fire/Sky 20% Power Runes: Harmony 40% Fertility 50% Death 50% Disorder 60% Illusion 50% Movement 75% Truth 50% Man 25% Stasis 25% Beast 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Ride (Your Mom) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 55% Fast Talk 55% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Beastspeech) 50% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 15% Customs (Heortling) 0% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yinkin) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 30% Play Instrument 10% Sleight 45% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 55% **Stealth (-10%)** Hide 35% Move Quietly 55% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 50% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 30% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 45% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 25% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Disruption (1pts) Heal (2pts) Mobility (1pts) Speedart (1pts) Rune Spells: Charisma (1pts) Divination (1pts) Identify Secret (1pts) Claws (2pts) Catseye (1pts) Melee Attacks: Medium Shield 35% 1D4+1D6 SR 7 12/12 HP Broadsword 50% 1D8+1+1D6 SR 6 12/12 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** test ** Runes: Air Beast Movement Homeland: Old Tarsh, Occupation: Thief, Initiate of Cult: Yinkin STR: 18, CON: 16, SIZ: 17, DEX: 12, INT: 12, POW: 10, CHA: 18, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 10, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Reputation 5%, Love (Family) 90%, Loyalty (Clan) 70%, Loyalty (Gang) 60%, Loyalty (Shaker Temple) 70%, Cults: Yinkin - Initiate - Rune Points: 3 Runes: Darkness 60%, Fire/Sky 20%, Air 80%, Earth 40%, Beast 75%, Death 50%, Harmony 40%, Fertility 50%, Truth 50%, Disorder 60%, Illusion 50%, Movement 75%, Man 25%, Stasis 25%, Skills: Speak (Tarshite) 60%, Track 55%, Fast Talk 55%, Disguise 55%, Move Quietly 55%, Climb 50%, Speak (Beastspeech) 50%, Broadsword 50%, Sleight 45%, Composite Bow 45%, Spirit Combat 40%, Jump 36%, Medium Shield 35%, Hide 35% Spirit Magic: Heal (2pts), Mobility (1pts), Speedart (1pts), Disruption (1pts) Rune Spells: Claws (2pts), Catseye (1pts), Charisma (1pts), Divination (1pts), Identify Secret (1pts) Attacks: Broadsword 50% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 35% 1D4+1D6 SR 7 12/12 HP Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark, Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,