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NPC_3
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--- NPC_3 --- Runes: Air Movement Death Type: Player Character Homeland: Sartar Occupation: Merchant Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 500 L Ransom: 500 L Description: NPC is Preoccupied and Assertive. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 10 (50%) Intelligence: 18 (90%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 70% Honor 60% Reputation 16% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 90% Darkness 40% Fire/Sky 60% Power Runes: Death 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 20% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 45% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 80% Sing 50% Speak (Heortling) 70% Speak (Stormspeech) 30% Speak (Tradetalk) 50% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 40% Customs (Heortling) 45% Elder Race Lore (Elves) 15% Evaluate 75% Farm 50% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 75% Library Use 0% Lore (Local) 0% Manage Household 75% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 20% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Human) 40% Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Disruption (1pts) Protection (2pts) Rune Spells: Leap (1pts) Dark Walk (1pts) Earth Shield (3pts) Melee Attacks: Broadsword 35% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 40% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** NPC_3 ** Runes: Air Movement Death Homeland: Sartar, Occupation: Merchant, Initiate of Cult: Orlanth Adventurous STR: 15, CON: 12, SIZ: 13, DEX: 10, INT: 18, POW: 14, CHA: 15, Derived Stats: Hit Points: 13, Magic Points: 14, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 60%, Reputation 16%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 60%, Air 90%, Death 85%, Movement 85%, Skills: Orate 80%, Homeland Lore (Local) 75%, Manage Household 75%, Evaluate 75%, Speak (Heortling) 70%, Farm 50%, Speak (Tradetalk) 50%, Sing 50%, Climb 50%, Bargain 45%, Customs (Heortling) 45%, Medium Shield 40%, Cult Lore (Orlanth) 40%, Insight (Human) 40% Spirit Magic: Disruption (1pts), Protection (2pts) Rune Spells: Leap (1pts), Dark Walk (1pts), Earth Shield (3pts) Attacks: Medium Shield 40% 1D4+1D4 SR 8 12/12 HP Broadsword 35% 1D8+1+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,