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Ira Bellator
Full Character
Stat Block
--- Ira Bellator --- Runes: Death Disorder Moon Type: Player Character Homeland: Old Tarsh Occupation: Priest Initiate of Cult: Maran Gor Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 13 (65%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 16 (80%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Devotion (Maran Gor) 80% Loyalty (Shaker Temple) 70% Loyalty (New Crystal City) 60% Honor 60% Reputation 21% Love (Family) 70% Devotion (Any) 60% **Cults: Maran Gor - Initiate - Rune Points: 11 Elemental Runes: Moon 60% Earth 50% Water 10% Darkness 20% Fire/Sky 20% Air 20% Power Runes: Truth 50% Harmony 25% Illusion 50% Death 75% Stasis 50% Movement 50% Man 50% Disorder 75% Fertility 25% Beast 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 53% Ride (Horse) 10% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 45% Disguise 5% Fast Talk 5% Intimidate 35% Intrigue 5% Orate 20% Sing 50% Speak (Earthtongue) 35% Speak (Tarshite) 50% Speak (Tradetalk) 35% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Maran Gor) 65% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Tarshite) 15% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 45% Prepare Corpse 10% Spirit Combat 45% Spirit Dance 10% Worship (Maran Gor) 50% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 60% Broadsword 30% Dagger 60% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Slow (0pts) Shimmer (1pts) Bladesharp (1pts) Disruption (0pts) Heal (1pts) Rune Spells: Shake Earth (1pts) Create Fissure (1pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Command (2pts) Spirits & Matrices: Gromm Stonejaw's Warax - Pow: 16, Cha: 11, Int: 0, MP: 16 Spells: Strength (1pts), Bladesharp (3pts), Spirit Binding (0pts), Binding Enchantment (0pts) Melee Attacks: Fist 35% 1D3+1D4 SR 7 0/0 HP 1H Battle Axe 60% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Thrown Rock 25% 1D4+1D2 SR 1 20/20 HP Rng 20 Heavy Crossbow 35% 2D6+2 SR 1 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons Giant Boar 160 L in coin 450 L in jewelry, vessels and luxury goods
** Ira Bellator ** Runes: Death Disorder Moon Homeland: Old Tarsh, Occupation: Priest, Initiate of Cult: Maran Gor STR: 13, CON: 15, SIZ: 13, DEX: 16, INT: 13, POW: 12, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Devotion (Any) 60%, Loyalty (Clan) 60%, Devotion (Maran Gor) 80%, Loyalty (Shaker Temple) 70%, Loyalty (New Crystal City) 60%, Honor 60%, Reputation 21%, Love (Family) 70%, Cults: Maran Gor - Initiate - Rune Points: 11 Runes: Moon 60%, Earth 50%, Water 10%, Darkness 20%, Fire/Sky 20%, Air 20%, Beast 50%, Disorder 75%, Fertility 25%, Truth 50%, Harmony 25%, Illusion 50%, Death 75%, Man 50%, Stasis 50%, Movement 50%, Skills: Cult Lore (Maran Gor) 65%, Battle Axe 60%, Dagger 60%, Jump 53%, Sing 50%, Worship (Maran Gor) 50%, Speak (Tarshite) 50%, Meditate 45%, Spirit Combat 45%, Climb 45%, Dance 45%, Medium Shield 40%, Dodge 37%, Large Shield 35% Spirit Magic: Bladesharp (1pts), Disruption (0pts), Heal (1pts), Slow (0pts), Shimmer (1pts) Rune Spells: Create Fissure (1pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts), Command (2pts), Shake Earth (1pts) Spirits & Matrices: Gromm Stonejaw's Warax - Pow: 16, Cha: 11, Int: 0, MP: 16 Spells: Strength (1pts), Bladesharp (3pts), Spirit Binding (0pts), Binding Enchantment (0pts) Attacks: Fist 35% 1D3+1D4 SR 7 0/0 HP 1H Battle Axe 60% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Thrown Rock 25% 1D4+1D2 SR 1 20/20 HP Rng 20 Heavy Crossbow 35% 2D6+2 SR 1 10/10 HP Rng 120 Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, Giant Boar, 160 L in coin, 450 L in jewelry, vessels and luxury goods,