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Merc
Full Character
Stat Block
--- Merc --- Runes: Harmony Movement Earth Type: Player Character Homeland: Old Tarsh Occupation: Refugee Initiate of Cult: Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Escaped slave Stats: Strength: 15 (75%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 17 (85%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Group) 60% Loyalty (Shaker Temple) 60% Elemental Runes: Earth 70% Water 40% Fire/Sky 20% Power Runes: Beast 50% Death 50% Truth 50% Harmony 75% Movement 75% Man 50% Fertility 50% Stasis 25% Disorder 25% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 69% Ride (Horse) 10% Ride (Salsa) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 55% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 30% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 40% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 35% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 70% Search 45% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 30% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 50% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 60% Fist 35% Grapple 35% Greatsword 15% Kick 35% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 35% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 40% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Melee Attacks: Fist 35% 1D3+1D4 SR 7 0/0 HP Kick 35% 1D6+1D4 SR 7 0/0 HP Dagger 60% 1D4+2+1D4 SR 7 6/6 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 2 7/7 HP Rng 100 Sling 15% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 40% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 1 7/7 HP (9-11) - Abdomen Armor: 1 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP
** Merc ** Runes: Harmony Movement Earth Homeland: Old Tarsh, Occupation: Refugee, Initiate of Cult: STR: 15, CON: 15, SIZ: 15, DEX: 13, INT: 16, POW: 14, CHA: 17, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Group) 60%, Loyalty (Shaker Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Runes: Fire/Sky 20%, Earth 70%, Water 40%, Stasis 25%, Fertility 50%, Disorder 25%, Illusion 50%, Truth 50%, Harmony 75%, Movement 75%, Man 50%, Beast 50%, Death 50%, Skills: Scan 70%, Jump 69%, Dagger 60%, Speak (Tarshite) 60%, Sing 55%, Survival 55%, 1H Mace 50%, Climb 45%, Search 45%, Spirit Combat 45%, Rock 40%, Cult Lore (Orlanth) 40%, Medium Shield 40%, Fist 35% Attacks: Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Fist 35% 1D3+1D4 SR 7 0/0 HP Kick 35% 1D6+1D4 SR 7 0/0 HP Dagger 60% 1D4+2+1D4 SR 7 6/6 HP Sling 15% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 40% 1D4+1D2 SR 2 20/20 HP Rng 20 Composite Bow 35% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 1 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 1 7/7 HP (9-11) - Abdomen Armor: 1 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP