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Anath
Full Character
Stat Block
--- Anath --- Runes: Air Beast Death Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Gagarth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 17 (85%) Constitution: 12 (60%) Size: 10 (50%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 16 (80%) Charisma: 15 (75%) Derived Stats: Hit Points: 12 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Hate (Anything) 60% Loyalty (Tribe) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% **Cults: Gagarth - Initiate - Rune Points: 3 Elemental Runes: Darkness 20% Fire/Sky 20% Air 85% Earth 50% Power Runes: Beast 75% Death 75% Truth 50% Harmony 25% Man 25% Stasis 50% Disorder 75% Movement 50% Illusion 50% Fertility 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 63% Drive (Chariot) 15% Jump 52% Ride (Horse) 30% Ride (Horse) 20% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 50% Disguise 15% Fast Talk 15% Intimidate 60% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Gagarth) 45% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 40% Game 25% Herd 35% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Gagarth) 30% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 60% **Stealth (+15%)** Hide 65% Move Quietly 25% **Melee (+20%)** 1H Axe 85% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 70% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 60% Small Shield 35% Spirit Magic: Mobility (0pts) Demoralize (0pts) Protection (2pts) Rune Spells: Command (2pts) Extension (1pts) Wind Warp (1pts) Summon Cult Spirit (1pts) Melee Attacks: Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Small Axe 85% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Sling 70% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 35% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Anath ** Runes: Air Beast Death Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Gagarth STR: 17, CON: 12, SIZ: 10, DEX: 14, INT: 17, POW: 16, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Hate (Anything) 60%, Loyalty (Tribe) 60%, Reputation 5%, Cults: Gagarth - Initiate - Rune Points: 3 Runes: Darkness 20%, Fire/Sky 20%, Air 85%, Earth 50%, Man 25%, Stasis 50%, Disorder 75%, Movement 50%, Illusion 50%, Fertility 25%, Beast 75%, Death 75%, Truth 50%, Harmony 25%, Skills: 1H Axe 85%, Sling 70%, Hide 65%, Dodge 63%, Medium Shield 60%, Speak (Heortling) 60%, Intimidate 60%, Track 60%, Survival 55%, Jump 52%, Climb 50%, Dance 50%, Grapple 45%, Cult Lore (Gagarth) 45% Spirit Magic: Demoralize (0pts), Protection (2pts), Mobility (0pts) Rune Spells: Command (2pts), Extension (1pts), Wind Warp (1pts), Summon Cult Spirit (1pts) Attacks: Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Small Axe 85% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Sling 70% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 35% 1D4+1D2 SR 2 20/20 HP Rng 20 Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,