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Eimar
Full Character
Stat Block
--- Eimar --- Runes: Darkness Disorder Movement Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Eurmal Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 16 (80%) Intelligence: 16 (80%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Reputation 5% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Water 60% Darkness 80% Air 40% Power Runes: Man 50% Beast 50% Death 50% Disorder 75% Movement 75% Truth 50% Stasis 25% Harmony 25% Illusion 50% Fertility 50% Skills: **Agility (+5%)** Dodge 77% Jump 53% Ride (Horse) 15% **Communication (+5%)** Charm 30% Dance 20% Fast Talk 40% Intimidate 40% Sing 25% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Cult Lore (Eurmal) 35% Customs (Heortling) 30% Farm 35% First Aid 25% Herd 20% Lore (Animal) 15% Survival 50% **Magic (+0%)** Meditate 5% Spirit Combat 35% Worship (Eurmal) 35% **Manipulation (+10%)** **Perception (+5%)** Track 30% **Stealth (+5%)** Hide 55% **Melee (+10%)** 1H Spear 25% Battle Axe 30% Broadsword 90% Dagger 60% **Ranged (+10%)** Composite Bow 60% Javelin 30% **Shield (+10%)** Large Shield 35% Medium Shield 75% Rune Spells: Illusory Sight (1pts) Illusory Sound (1pts) Illusory Motion (1pts) Melee Attacks: Broadsword 90% 1D8+1+1D4 SR 4 12/12 HP Dagger 60% 1D4+2+1D4 SR 6 6/6 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Eimar ** Runes: Darkness Disorder Movement Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Eurmal STR: 13, CON: 16, SIZ: 16, DEX: 16, INT: 16, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Hate (Authority) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Water 60%, Darkness 80%, Air 40%, Truth 50%, Stasis 25%, Harmony 25%, Illusion 50%, Fertility 50%, Man 50%, Beast 50%, Death 50%, Disorder 75%, Movement 75%, Skills: Broadsword 90%, Dodge 77%, Medium Shield 75%, Dagger 60%, Composite Bow 60%, Hide 55%, Speak (Heortling) 55%, Jump 53%, Survival 50%, Fast Talk 40%, Intimidate 40%, Large Shield 35%, Spirit Combat 35%, Worship (Eurmal) 35% Rune Spells: Illusory Sight (1pts), Illusory Sound (1pts), Illusory Motion (1pts) Attacks: Broadsword 90% 1D8+1+1D4 SR 4 12/12 HP Dagger 60% 1D4+2+1D4 SR 6 6/6 HP Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,