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Sarsar the Spike
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Stat Block
--- Sarsar the Spike --- Runes: Death Illusion Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Sarsar the Spike is Inimitable and Imperial. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 10 (50%) Size: 7 (35%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 9 (45%) Derived Stats: Hit Points: 9 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Humakt) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Air 50% Earth 60% Fire/Sky 20% Power Runes: Death 75% Illusion 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 0% Swim 95% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 65% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 15% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 30% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 35% Move Quietly 35% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 60% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 65% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 70% Medium Shield 40% Small Shield 25% Spirit Magic: Disruption (1pts) Detect Undead (1pts) Detect Enemies (1pts) Rune Spells: Bind Ghost (1pts) Melee Attacks: Broadsword 35% 1D8+1 SR 6 12/12 HP Large Shield 70% 1D6 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 65% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Sarsar the Spike ** Runes: Death Illusion Earth Homeland: Durulz (Ducks), Occupation: Light Infantry, Initiate of Cult: Humakt STR: 8, CON: 10, SIZ: 7, DEX: 14, INT: 15, POW: 12, CHA: 9, Derived Stats: Magic Points: 12, Damage Bonus: 0, Hit Points: 9, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Leader) 60%, Devotion (Humakt) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Earth 60%, Fire/Sky 20%, Air 50%, Death 75%, Illusion 75%, Skills: Swim 95%, Large Shield 70%, Intimidate 65%, Javelin 65%, Composite Bow 60%, Speak (Heortling) 50%, Jump 47%, Battle 45%, Climb 45%, Scan 40%, Medium Shield 40%, Listen 40%, Dagger 35%, Fist 35% Spirit Magic: Disruption (1pts), Detect Undead (1pts), Detect Enemies (1pts) Rune Spells: Bind Ghost (1pts) Attacks: Large Shield 70% 1D6 SR 7 16/16 HP Broadsword 35% 1D8+1 SR 6 12/12 HP Thrown Javelin 65% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,