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Daranessa Barany-Much
Full Character
Stat Block
--- Daranessa Barany-Much --- Runes: Harmony Death Water Type: Player Character Homeland: Lunar Tarsh Occupation: Light Cavalry Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Free Income: 60 L Ransom: 500 L Description: Daranessa Barany-Much is Quarrelsome and Vague. She is a Common adventurer. (She/Her) Stats: Strength: 8 (40%) Constitution: 10 (50%) Size: 16 (80%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 6 (30%) Charisma: 13 (65%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Devotion (Death) 60% Loyalty (Shaker Temple) 60% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 1 Elemental Runes: Air 40% Moon 10% Water 60% Darkness 20% Power Runes: Harmony 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 63% Ride (Horse) 45% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 30% Dance 20% Disguise 10% Fast Talk 10% Intimidate 35% Intrigue 15% Orate 15% Sing 25% Speak (Heortling) 0% Speak (New Pelorian) 55% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 15% Cult Lore ((Fonrit) Orjethulut) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship ((Fonrit) Orjethulut) 15% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 55% Dagger 75% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 65% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 50% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 75% Medium Shield 35% Small Shield 25% Spirit Magic: Vigor (2pts) Demoralize (2pts) Disruption (1pts) Coordination (1pts) Rune Spells: Bind Ghost (1pts) Melee Attacks: Dagger 75% 1D4+2 SR 6 6/6 HP Large Shield 75% 1D6 SR 5 16/16 HP Ranged Attacks: Sling 50% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Daranessa Barany-Much ** Runes: Harmony Death Water Homeland: Lunar Tarsh, Occupation: Light Cavalry, Initiate of Cult: (Fonrit) Orjethulut STR: 8, CON: 10, SIZ: 16, DEX: 16, INT: 14, POW: 6, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Devotion (Death) 60%, Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 1 Runes: Water 60%, Darkness 20%, Air 40%, Moon 10%, Harmony 75%, Death 75%, Skills: Dagger 75%, Large Shield 75%, Kopis 65%, Jump 63%, Speak (New Pelorian) 55%, Broadsword 55%, Sling 50%, Ride (Horse) 45%, Battle 45%, Climb 45%, Listen 40%, 2H Spear 40%, Farm 40%, Scan 40% Spirit Magic: Disruption (1pts), Coordination (1pts), Vigor (2pts), Demoralize (2pts) Rune Spells: Bind Ghost (1pts) Attacks: Dagger 75% 1D4+2 SR 6 6/6 HP Large Shield 75% 1D6 SR 5 16/16 HP Sling 50% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,