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Senava
Full Character
Stat Block
--- Senava --- Runes: Fertility Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Assistant Shaman Initiate of Cult: Yelm Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Senava is Worried and Flamboyant. She is a Common adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 7 (35%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Loyalty (Temple) 60% **Cults: Yelm - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 20% Air 70% Moon 40% Power Runes: Fertility 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Swim 80% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 10% Sing 50% Speak (Firespeech) 20% Speak (Heortling) 50% Speak (Spiritspeech) 20% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Yelm) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Animal) 20% Lore (Plant) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 55% Prepare Corpse 10% Spirit Combat 75% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Worship (Yelm) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 50% Broadsword 30% Dagger 30% Fist 30% Grapple 40% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Farsee (7pts) Befuddle (2pts) Heal (2pts) Rune Spells: Command (2pts) Melee Attacks: 2H Battle Axe 50% 1D8+2 SR 8 8/8 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Senava ** Runes: Fertility Movement Air Homeland: Durulz (Ducks), Occupation: Assistant Shaman, Initiate of Cult: Yelm STR: 14, CON: 13, SIZ: 7, DEX: 12, INT: 16, POW: 11, CHA: 12, Derived Stats: Hit Points: 12, Magic Points: 11, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Loyalty (Temple) 60%, Cults: Yelm - Initiate - Rune Points: 1 Runes: Air 70%, Moon 40%, Fire/Sky 20%, Movement 75%, Fertility 75%, Skills: Swim 80%, Spirit Combat 75%, Meditate 55%, Battle Axe 50%, Speak (Heortling) 50%, Climb 50%, Sing 50%, Grapple 40%, Jump 36%, Homeland Lore (Local) 35%, Worship (Yelm) 35%, Medium Shield 35%, Farm 35%, Lore (Plant) 35% Spirit Magic: Heal (2pts), Farsee (7pts), Befuddle (2pts) Rune Spells: Command (2pts) Attacks: 2H Battle Axe 50% 1D8+2 SR 8 8/8 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,