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Jarna Dara the She-Wolf
Full Character
Stat Block
--- Jarna Dara the She-Wolf --- Runes: Fertility Harmony Fire/Sky Type: Player Character Homeland: Durulz (Ducks) Occupation: Assistant Shaman Initiate of Cult: Yelm Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Jarna Dara the She-Wolf is Undesirable and Fresh. She is a Common adventurer. (She/Her) Stats: Strength: 6 (30%) Constitution: 5 (25%) Size: 7 (35%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 5 (25%) Charisma: 14 (70%) Derived Stats: Damage Bonus: 0 Hit Points: 4 Healing Rate: 1 Magic Points: 5 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Loyalty (Temple) 60% **Cults: Yelm - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Fire/Sky 60% Air 10% Power Runes: Fertility 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 25% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 15% Sing 55% Speak (Firespeech) 60% Speak (Heortling) 0% Speak (Spiritspeech) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Yelm) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 5% Spirit Lore 15% Spirit Travel 15% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelm) 15% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 30% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Ignite (1pts) Mobility (1pts) Speedart (1pts) Extinguish (2pts) Farsee (5pts) Rune Spells: Cloud Clear (1pts) Melee Attacks: Broadsword 30% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Jarna Dara the She-Wolf ** Runes: Fertility Harmony Fire/Sky Homeland: Durulz (Ducks), Occupation: Assistant Shaman, Initiate of Cult: Yelm STR: 6, CON: 5, SIZ: 7, DEX: 12, INT: 14, POW: 5, CHA: 14, Derived Stats: Hit Points: 4, Magic Points: 5, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 Passions: Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Loyalty (Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Yelm - Initiate - Rune Points: 1 Runes: Darkness 20%, Fire/Sky 60%, Air 10%, Fertility 75%, Harmony 75%, Skills: Swim 90%, Spirit Combat 70%, Speak (Firespeech) 60%, Sing 55%, Climb 50%, Jump 46%, Homeland Lore (Local) 35%, Farm 35%, Medium Shield 35%, Listen 30%, Fist 30%, Broadsword 30%, First Aid 30%, Dagger 30% Spirit Magic: Farsee (5pts), Ignite (1pts), Mobility (1pts), Speedart (1pts), Extinguish (2pts) Rune Spells: Cloud Clear (1pts) Attacks: Broadsword 30% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,