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Derdstalor
Full Character
Stat Block
--- Derdstalor --- Runes: Disorder Death Moon Type: Player Character Homeland: Durulz (Ducks) Occupation: Priest Initiate of Cult: Humakt Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Derdstalor is Distressed and Temperate. He is a Common adventurer. (He/Him) Stats: Strength: 6 (30%) Constitution: 10 (50%) Size: 6 (30%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 10 (50%) Derived Stats: Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Damage Bonus: -1D4 Hit Points: 9 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 15% Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Air 30% Moon 60% Darkness 40% Power Runes: Death 75% Disorder 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 0% Swim 80% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 25% Disguise 5% Fast Talk 25% Intimidate 30% Intrigue 5% Orate 20% Sing 60% Speak (Heortling) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 50% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 40% Grapple 40% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Parry (4pts) Detect Undead (1pts) Rune Spells: True Weapon (1pts) Melee Attacks: Broadsword 30% 1D8+1-1D4 SR 8 12/12 HP Medium Shield 35% 1D4-1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Derdstalor ** Runes: Disorder Death Moon Homeland: Durulz (Ducks), Occupation: Priest, Initiate of Cult: Humakt STR: 6, CON: 10, SIZ: 6, DEX: 12, INT: 14, POW: 16, CHA: 10, Derived Stats: Magic Points: 16, Damage Bonus: -1D4, Hit Points: 9, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Honor 60%, Reputation 15%, Love (Family) 60%, Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Darkness 40%, Air 30%, Moon 60%, Death 75%, Disorder 75%, Skills: Swim 80%, Sing 60%, Speak (Heortling) 50%, Spirit Combat 50%, Climb 50%, Meditate 50%, Fist 40%, Grapple 40%, Jump 36%, Medium Shield 35%, Homeland Lore (Local) 35%, Farm 35%, Cult Lore (Humakt) 35%, Scan 30% Spirit Magic: Parry (4pts), Detect Undead (1pts) Rune Spells: True Weapon (1pts) Attacks: Broadsword 30% 1D8+1-1D4 SR 8 12/12 HP Medium Shield 35% 1D4-1D4 SR 9 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,