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Ardessa Golden-Hear
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Stat Block
--- Ardessa Golden-Hear --- Runes: Disorder Death Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Priest Initiate of Cult: Humakt Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Ardessa Golden-Hear is Fighter and Ruthless. She is a Common adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 6 (30%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Temple) 60% Reputation 15% Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Air 70% Fire/Sky 20% Power Runes: Disorder 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 0% Swim 95% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 25% Disguise 5% Fast Talk 25% Intimidate 60% Intrigue 5% Orate 20% Sing 60% Speak (Heortling) 50% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Humakt) 15% Cult Lore (Orlanth) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 40% Worship (Orlanth) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Detect Undead (1pts) Detect Enemies (1pts) Disruption (1pts) Coordination (2pts) Rune Spells: Turn Undead (1pts) Melee Attacks: Broadsword 30% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Ardessa Golden-Hear ** Runes: Disorder Death Air Homeland: Durulz (Ducks), Occupation: Priest, Initiate of Cult: Humakt STR: 12, CON: 15, SIZ: 6, DEX: 14, INT: 12, POW: 14, CHA: 12, Derived Stats: Magic Points: 14, Damage Bonus: 0, Hit Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Temple) 60%, Reputation 15%, Love (Family) 60%, Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 70%, Death 75%, Disorder 75%, Skills: Swim 95%, Sing 60%, Intimidate 60%, Jump 57%, Climb 55%, Speak (Heortling) 50%, Spirit Combat 40%, Worship (Humakt) 40%, Worship (Orlanth) 35%, Boat 35%, Medium Shield 35%, Dodge 33%, Dagger 30%, Fist 30% Spirit Magic: Disruption (1pts), Coordination (2pts), Detect Undead (1pts), Detect Enemies (1pts) Rune Spells: Turn Undead (1pts) Attacks: Medium Shield 35% 1D4 SR 8 12/12 HP Broadsword 30% 1D8+1 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,