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Natalir Sable-Fur
Full Character
Stat Block
--- Natalir Sable-Fur --- Runes: Air Fertility Man Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Natalir Sable-Fur has been a soldier for as long as she can remember and now wants to explore and adventure. Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 11 (55%) Dexterity: 14 (70%) Intelligence: 18 (90%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Hit Points: 16 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 35% Air 95% Earth 40% Water 10% Power Runes: Disorder 50% Illusion 50% Man 75% Death 25% Beast 25% Truth 50% Stasis 50% Harmony 50% Movement 50% Fertility 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 45% Sing 70% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 50% Celestial Lore 15% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 45% Game 25% Herd 25% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 70% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 65% Broadsword 95% Dagger 55% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 75% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 75% Small Shield 35% Spirit Magic: Heal (1pts) Bladesharp (1pts) Protection (1pts) Detect Life (1pts) Detect Enemies (1pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP 2H Battle Axe 65% 1D8+2+1D4 SR 7 8/8 HP Ranged Attacks: Sling 25% 1D8 SR 2 80/80 HP Rng 80 Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 100 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Natalir Sable-Fur ** Runes: Air Fertility Man Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 17, CON: 16, SIZ: 11, DEX: 14, INT: 18, POW: 14, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 14, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 95%, Earth 40%, Water 10%, Fire/Sky 35%, Disorder 50%, Illusion 50%, Man 75%, Death 25%, Stasis 50%, Harmony 50%, Movement 50%, Beast 25%, Truth 50%, Fertility 75%, Skills: Broadsword 95%, Composite Bow 75%, Medium Shield 75%, Scan 70%, Sing 70%, Battle Axe 65%, Dagger 55%, Listen 55%, Jump 52%, Battle 50%, Climb 50%, Large Shield 45%, First Aid 45%, Fist 45% Spirit Magic: Heal (1pts), Bladesharp (1pts), Protection (1pts), Detect Life (1pts), Detect Enemies (1pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: 2H Battle Axe 65% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP Sling 25% 1D8 SR 2 80/80 HP Rng 80 Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 100 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,