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Tarix Fell-Thunder
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--- Tarix Fell-Thunder --- Runes: Air Fertility Beast Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Infantry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Your grandparent's history Your grandparent was a(n) herder from Prax. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was present at the Battle of Grizzly Peak. Your grandparent died with great glory defending the king and queen. Gain Honor Passion and Loyalty (Sartar) or Loyalty (Feathered Horse Queen). You have a famous ancestor and get +5% bonus to your Orate skill and +3% Reputation. 1604 is the year of your adventurer's birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) warrior from Prax. Year 1608 The Lunar Empire invaded Prax. The Lunar army hopped from oasis to oasis but was raided and harried until it accepted peace before being allowed to enter the Paps. Despite propaganda, this was a nomad victory. A normal year. Year 1610 The Lunar army, this time better prepared and equipped, marched into Prax and defeated the nomads in battle, then occupied the surrendering city of Pavis. Jar-eel the Razoress, a Lunar demigoddess, came to Tarsh and liberated King Moirades to transcend his mortal coil. Although she later gave birth to Moirades' son, the king's eldest son Pharandros became King of Tarsh. Your parent fought in the Second Invasion of Prax and survived. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1616 A large army from the Holy Country was ambushed and slaughtered by the Ditali barbarians. At the same time, Harrek the Berserk and his Wolf Pirates destroyed the Holy Country navy. The god-king Belintar disappeared and the Tournament of the Masters of Luck and Death failed to produce a replacement. In Prax, a former slave of the Bison people founded the White Bull Society; many Praxians of all tribes flocked to join it. Your parent joined the White Bull Society. Gain Loyalty (White Bull). Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. A normal year. Year 1620 The Lunar army decisively defeated the Malkonwal army in battle and accepted their surrender. The Hendriking king and his companions held out at Whitewall, defeating everything the Lunar army threw against them, including the Crimson Bat. During the Heortland Campaign your parent was devoured by the Crimson Bat after King Broyan repelled it. Your parent's soul no longer exists. Gain Hate (Chaos) or Hate (Lunar Empire) starting at 70% or add +20% to one if you already have both Passions. Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills, when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted in that land. You almost was killed in a magical ceremony.. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, traveled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. A normal year. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite heroquesters led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometers long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiraled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur's son Onjur to become king. During the Liberation of Pavis you were nearly killed in battle. Gain Battle +5% and a distinctive scar on your right arm. Stats: Strength: 16 (80%) Constitution: 17 (85%) Size: 16 (80%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 10 (50%) Charisma: 13 (65%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 10 Movement: Ground: 8 Passions & Reputations: Devotion (Storm Bull) 60% Honor 70% Reputation 10% Hate (Chaos) 80% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Sartar) 60% Loyalty (White Bull) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 35% Air 90% Earth 55% Power Runes: Movement 50% Beast 75% Death 25% Harmony 50% Man 25% Truth 50% Disorder 50% Illusion 50% Fertility 75% Stasis 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Bison) 70% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 75% Intrigue 10% Orate 20% Sing 25% Speak (Praxian) 55% Speak (Tradetalk) 25% **Knowledge (+5%)** Animal Lore 10% Battle 50% Celestial Lore 10% Cult Lore (Storm Bull) 20% Customs (Bison Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 40% Game 20% Herd 40% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 55% Plant Lore 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Chaos 30% Spirit Combat 40% Worship (Storm Bull) 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 85% Broadsword 30% Dagger 35% Fist 60% Grapple 60% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 60% Small Shield 25% Spirit Magic: Strength (1pts) Bladesharp (2pts) Protection (2pts) Rune Spells: Berserker (2pts) Face Chaos (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: 1H Battle Axe 85% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 60% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Tarix Fell-Thunder ** Runes: Air Fertility Beast Homeland: Prax: Bison Riders, Occupation: Heavy Infantry, Initiate of Cult: Storm Bull STR: 16, CON: 17, SIZ: 16, DEX: 14, INT: 15, POW: 10, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Honor 70%, Reputation 10%, Hate (Chaos) 80%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Loyalty (White Bull) 60%, Devotion (Storm Bull) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Fire/Sky 35%, Air 90%, Earth 55%, Stasis 50%, Movement 50%, Harmony 50%, Beast 75%, Death 25%, Disorder 50%, Illusion 50%, Fertility 75%, Man 25%, Truth 50%, Skills: Battle Axe 85%, Intimidate 75%, Ride (Bison) 70%, Medium Shield 60%, Fist 60%, Grapple 60%, Speak (Praxian) 55%, Peaceful Cut 55%, Battle 50%, Scan 50%, Jump 47%, Climb 45%, Spirit Combat 40%, Herd 40% Spirit Magic: Strength (1pts), Bladesharp (2pts), Protection (2pts) Rune Spells: Berserker (2pts), Face Chaos (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: 1H Battle Axe 85% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 60% 1D4+1D4 SR 6 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,