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Cassida Fair-Wind
Full Character
Stat Block
--- Cassida Fair-Wind --- Runes: Air Movement Harmony Type: Player Character Homeland: Sartar Occupation: Sailor Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 60 L Ransom: 350 L Description: Your grandparent's history Your grandparent was a(n) bandit from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Years 1583-1590 Fearful omens: impromptu ceremony to Orlanth. Gain Air Rune +10%. Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. Your grandparent fought in the Holy Country and survived. Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Your grandparent participated in the Boldhome Campaign and survived. Interim Years (1603-1604) After the Boldhome Campaign, the Lunar Empire dominated Dragon Pass. Old rivalries reignited, and the Lunar authorities encouraged the tribes to kill each other off. Your grandparent was killed by Beast Men. Gain Hate (Beast Men).. 1604 is the year of your adventurer's birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) bandit from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a bandit's occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became leader of the Aldachuri. Your parent survived the Righteous Wind Rebellion. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Your parent was killed in Starbrow's Rebellion. Gain Honor Passion. Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills, when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted in that land. You nearly froze to death during the second year of the Great Winter, but was kept alive by joining rebels and fighting in the Battle of the Auroch Hills. You survived. Gain Battle +5%. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. You survived the Siege of Nochet. Gain Battle +5%. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, traveled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You were attacked and badly wounded by foreign solders or raiders. Pick a foreign culture (any homeland not your own or an immediate neighbor) and gain Hate (foreign culture), and a distinctive scar on your left leg. You fought with great glory at the Battle of Pennel Ford. Gain Honor Passion or Devotion (deity), Battle +10%, and +5% Reputation. You aided Harrek the Berserk in sacking the City of Wonders. You were cursed by guardians of the city and nearly killed by spirits. Gain Spirit Combat +10%. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite heroquesters led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometers long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiraled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur's son Onjur to become king. You were nearly killed in battle between Lunars and rebels during the Liberation of Pavis. Gain Battle +5% and a distinctive scar on your abdomen. Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 10 (50%) Dexterity: 11 (55%) Intelligence: 10 (50%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Devotion (Dormal The Sailor) 60% Love (Ocean) 60% Love (Family) 70% Loyalty (Tribe) 60% Hate (Beast-Men) 60% Devotion (Dormal) 60% Honor 65% Reputation 10% Hate (Lunars) 60% Loyalty (Clan) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Air 85% Earth 40% Water 20% Fire/Sky 35% Power Runes: Stasis 25% Fertility 50% Man 50% Death 50% Harmony 75% Disorder 25% Illusion 50% Movement 75% Beast 50% Truth 50% Condition Runes: Skills: **Agility (+5%)** Boat 45% Climb 85% Dodge 47% Drive (Chariot) 10% Jump 38% Ride (Horse) 10% Ride (Horse) 10% Swim 60% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 15% Intimidate 15% Intrigue 5% Orate 10% Sing 40% Speak (Tradetalk) 10% **Knowledge (+0%)** Animal Lore 5% Battle 35% Celestial Lore 15% Cult Lore (Dormal The Sailor) 20% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Lore (River) 10% Lore (Sea) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Shiphandling 70% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 50% Worship (Dormal The Sailor) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 30% Craft (Woodworking) 50% Devise 20% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 30% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 70% Dagger 30% Dagger (Off-Hand) 45% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Farsee (1pts) Repair (1pts) Strength (1pts) Coordination (1pts) Vigor (1pts) Rune Spells: Float (3) (1pts) Melee Attacks: Dagger 45% 1D4+2+1D4 SR 9 6/6 HP Broadsword 70% 1D8+1+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Composite Bow 20% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 1 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Cultural Weapon Alcoholic beverage and dried fish (60 L) 50 meters of rope Firemaker Leather hauberk (1 points protection) 10 cm scar on left leg (upper thigh) 20 cm scar on abdomen (lower left side)
** Cassida Fair-Wind ** Runes: Air Movement Harmony Homeland: Sartar, Occupation: Sailor, Initiate of Cult: Dormal the Sailor STR: 17, CON: 15, SIZ: 10, DEX: 11, INT: 10, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Honor 65%, Reputation 10%, Hate (Lunars) 60%, Loyalty (Clan) 60%, Devotion (Dormal) 60%, Devotion (Dormal The Sailor) 60%, Love (Ocean) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Hate (Beast-Men) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Fire/Sky 35%, Air 85%, Earth 40%, Water 20%, Beast 50%, Truth 50%, Disorder 25%, Illusion 50%, Movement 75%, Stasis 25%, Fertility 50%, Man 50%, Death 50%, Harmony 75%, Skills: Climb 85%, Broadsword 70%, Shiphandling 70%, Swim 60%, Spirit Combat 50%, Craft (Woodworking) 50%, Dodge 47%, Dagger (Off-Hand) 45%, Boat 45%, Sing 40%, Jump 38%, Medium Shield 35%, Scan 35%, Battle 35% Spirit Magic: Vigor (1pts), Farsee (1pts), Repair (1pts), Strength (1pts), Coordination (1pts) Rune Spells: Float (3) (1pts) Attacks: Dagger 45% 1D4+2+1D4 SR 9 6/6 HP Broadsword 70% 1D8+1+1D4 SR 7 12/12 HP Composite Bow 20% 1D8+1 SR 3 7/7 HP Rng 100 Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 1 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 1 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Cultural Weapon, Alcoholic beverage and dried fish (60 L), 50 meters of rope, Firemaker, Leather hauberk (1 points protection), 10 cm scar on left leg (upper thigh), 20 cm scar on abdomen (lower left side),