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Harfin Salar Kulkarsson
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Stat Block
--- Harfin Salar Kulkarsson --- Runes: Harmony Illusion Earth Type: Player Character Homeland: Lunar Tarsh Occupation: Fisher Initiate of Cult: Flintnail Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Harfin Salar Kulkarsson is Languid and Inventive. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 11 (55%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 17 (85%) Derived Stats: Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 11 Movement: Ground: 8 Passions & Reputations: Reputation 11% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Shaker Temple) 60% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Air 60% Moon 10% Earth 80% Darkness 40% Power Runes: Illusion 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 35% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 5% Swim 70% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 20% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 45% First Aid 20% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (River) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 30% Worship (Orlanth) 20% **Manipulation (+0%)** Armour Making (Metal) 10% Conceal 5% Craft (Arms) 10% Devise 5% Masonary (Stone) 10% Play Instrument 5% Sleight 10% Weapon Making (Metal) 30% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 20% 1H Mace 40% 1H Spear 30% 2H Axe 15% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 20% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 35% Axe, Throwing 10% Composite Bow 15% Crossbows 75% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 25% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 50% Medium Shield 25% Small Shield 15% Spirit Magic: Glue (1pts) Repair (9pts) Rune Spells: Soul Sight (1pts) Spirit Block (1pts) Dismiss Magic (1pts) Melee Attacks: Large Shield 50% 1D6+1D4 SR 8 16/16 HP 1H Short Spear 30% 1D6+1+1D4 SR 7 10/10 HP Ranged Attacks: Light Crossbow 75% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Harfin Salar Kulkarsson ** Runes: Harmony Illusion Earth Homeland: Lunar Tarsh, Occupation: Fisher, Initiate of Cult: Flintnail STR: 13, CON: 11, SIZ: 12, DEX: 12, INT: 12, POW: 13, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 11%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Shaker Temple) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Air 60%, Moon 10%, Earth 80%, Darkness 40%, Harmony 85%, Illusion 85%, Skills: Crossbows 75%, Swim 70%, Speak (New Pelorian) 60%, Large Shield 50%, Climb 50%, Jump 46%, Spirit Combat 45%, Farm 45%, 1H Mace 40%, Arbalest 35%, Scan 35%, Boat 35%, 1H Spear 30%, Lore (River) 30% Spirit Magic: Glue (1pts), Repair (9pts) Rune Spells: Soul Sight (1pts), Spirit Block (1pts), Dismiss Magic (1pts) Attacks: Large Shield 50% 1D6+1D4 SR 8 16/16 HP 1H Short Spear 30% 1D6+1+1D4 SR 7 10/10 HP Light Crossbow 75% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,