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Enrik
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Stat Block
--- Enrik --- Runes: Movement Man Moon Type: Player Character Homeland: Lunar Tarsh Occupation: Bandit Initiate of Cult: Seven Mothers Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 14 (70%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 19 (95%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 15 (75%) Derived Stats: Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Reputation 7% Love (Family) 60% Love (Freedom) 75% Love (Adventure) 60% Loyalty (Clan) 60% Hate (Authority) 60% Fear (Danfive Xaron) 70% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 6 Auros - Initiate Rune Points: 4 Elemental Runes: Darkness 70% Air 50% Moon 70% Water 50% Power Runes: Man 75% Beast 25% Death 50% Movement 85% Stasis 15% Harmony 50% Fertility 50% Illusion 50% Truth 50% Disorder 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 84% Dodge 99% Drive (Chariot) 15% Jump 90% Ride (Horse) 48% Swim 70% **Communication (+5%)** Act 10% Art 10% Bargain 122% Charm 71% Dance 20% Disguise 99% Fast Talk 88% Intimidate 65% Intrigue 79% Orate 75% Sing 25% Speak (Heortling) 40% Speak (New Pelorian) 95% Speak (Tarshite) 50% Speak (Tradetalk) 40% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 15% Cult Lore (Seven Mothers) 25% Customs (Lunar Provincial) 45% Elder Race Lore (Elves) 10% Evaluate 100% Farm 40% First Aid 38% Game 20% Herd 10% Homeland Lore (Local) 35% Lore (Plant) 15% Manage Household 15% Mineral Lore 65% Peaceful Cut 15% Plant Lore 10% Read/Write (New Pelorian) 106% Survival 67% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 78% Worship (Seven Mothers) 35% **Manipulation (+15%)** Conceal 108% Craft (Arms) 25% Devise 97% Play Instrument 20% Sleight 93% **Perception (+5%)** Insight (Species) 25% Listen 85% Scan 85% Search 90% Track 45% **Stealth (+10%)** Hide 120% Move Quietly 130% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 98% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 35% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 40% Small Shield 40% Spirit Magic: Bladesharp (2pts) Detect Trap (1pts) Coordination (2pts) Detect Magic (1pts) Heal (Auros ( Gratis )) (5pts) Detect (Substance) (Gold) (1pts) Rune Spells: Madness (2pts) Mindblast (2pts) Summon Moon Elemental (1pts) Dismiss Moon Elemental (1pts) Powers: Bracciale D' Argento: matrice di Heal body usabile col proprio rune pool Medaglia Della Fortuna: *** Gemma Della Rigenerazione: rigenerazione 1 su ogni locazione Cintura: Contiene due spiriti , uno con pow 15 e cha 7 con protection 4 , mobility e uno con pow 20 e cha 13 con shimmer 4, lantern e befuddle Corda Magica: In seta 10 mt, tripla resistenza al peso , 15 AP( solo da armi magiche, non con magie addosso). Si allunga fino a 100 mt al costo di 1mp ogni 10 mt Illuminazione: 24% non illuminato Iron Broadsword: enchanted ( il pomello è una perla con 22 MP, e nella lama è legato uno spirito della battaglia che da + 20 % a colpire, pow 14 cha 6 e le magie bladesharp 5 e strenght ) Anello Con Smeraldo: Contiene uno spirito di guarigione con pow 18 e le magie Heal 5 , detect life Melee Attacks: Large Shield 45% 1D6+1D4 SR 5 16/16 HP Broadsword 98% 1D8+1+1D4 SR 4 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: History: 50 Lunars Sleeping Roll Leather armor ( 3 AP ) MP gems ( 12x5 ) 300 lunars in gems bronze small shield light crossbow 40 quarrels Pot resist fire pot respirare sott' acqua pot cura x3 ( 2d8 )
** Enrik ** Runes: Movement Man Moon Homeland: Lunar Tarsh, Occupation: Bandit, Initiate of Cult: Seven Mothers STR: 14, CON: 15, SIZ: 14, DEX: 19, INT: 15, POW: 16, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Shaker Temple) 60%, Loyalty (Clan) 60%, Hate (Authority) 60%, Fear (Danfive Xaron) 70%, Love (Adventure) 60%, Loyalty (Temple) 60%, Reputation 7%, Love (Family) 60%, Love (Freedom) 75%, Cults: Seven Mothers - Initiate - Rune Points: 6 Auros - Initiate Rune Points: 4 Runes: Air 50%, Moon 70%, Water 50%, Darkness 70%, Stasis 15%, Harmony 50%, Fertility 50%, Illusion 50%, Truth 50%, Disorder 50%, Man 75%, Beast 25%, Death 50%, Movement 85%, Skills: Move Quietly 130%, Bargain 122%, Hide 120%, Conceal 108%, Read/Write (New Pelorian) 106%, Evaluate 100%, Dodge 99%, Disguise 99%, Broadsword 98%, Devise 97%, Speak (New Pelorian) 95%, Sleight 93%, Jump 90%, Search 90% Spirit Magic: Bladesharp (2pts), Detect Trap (1pts), Coordination (2pts), Detect Magic (1pts), Heal (Auros ( Gratis )) (5pts), Detect (Substance) (Gold) (1pts) Rune Spells: Madness (2pts), Mindblast (2pts), Summon Moon Elemental (1pts), Dismiss Moon Elemental (1pts) Powers: Iron Broadsword: enchanted ( il pomello è una perla con 22 MP, e nella lama è legato uno spirito della battaglia che da + 20 % a colpire, pow 14 cha 6 e le magie bladesharp 5 e strenght ) Anello Con Smeraldo: Contiene uno spirito di guarigione con pow 18 e le magie Heal 5 , detect life Bracciale D' Argento: matrice di Heal body usabile col proprio rune pool Medaglia Della Fortuna: *** Gemma Della Rigenerazione: rigenerazione 1 su ogni locazione Cintura: Contiene due spiriti , uno con pow 15 e cha 7 con protection 4 , mobility e uno con pow 20 e cha 13 con shimmer 4, lantern e befuddle Corda Magica: In seta 10 mt, tripla resistenza al peso , 15 AP( solo da armi magiche, non con magie addosso). Si allunga fino a 100 mt al costo di 1mp ogni 10 mt Illuminazione: 24% non illuminato Attacks: Broadsword 98% 1D8+1+1D4 SR 4 12/12 HP Large Shield 45% 1D6+1D4 SR 5 16/16 HP Light Crossbow 40% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: History: 50 Lunars, Sleeping Roll, Leather armor ( 3 AP ), MP gems ( 12x5 ), 300 lunars in gems, bronze small shield, light crossbow , 40 quarrels, Pot resist fire, pot respirare sott' acqua, pot cura x3 ( 2d8 ),