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Kallla Many-Keeperd-Heart
Full Character
Stat Block
--- Kallla Many-Keeperd-Heart --- Runes: Death Disorder Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Kallla Many-Keeperd-Heart is Decent and Nimble. She is a Common adventurer. (She/Her) Stats: Strength: 8 (40%) Constitution: 10 (50%) Size: 7 (35%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 9 Healing Rate: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Leader) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Earth 40% Water 60% Darkness 20% Air 10% Power Runes: Disorder 75% Death 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 0% Swim 80% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 60% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 25% 1H Hammer 15% 1H Mace 20% 1H Spear 35% 2H Axe 35% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 65% Fist 30% Grapple 40% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Repair (2pts) Protection (1pts) Coordination (2pts) Rune Spells: Oath (2pts) Melee Attacks: Dagger 65% 1D4+2 SR 9 6/6 HP Medium Shield 70% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Kallla Many-Keeperd-Heart ** Runes: Death Disorder Water Homeland: Durulz (Ducks), Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 8, CON: 10, SIZ: 7, DEX: 11, INT: 16, POW: 14, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 9, Magic Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Leader) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Air 10%, Earth 40%, Water 60%, Darkness 20%, Disorder 75%, Death 75%, Skills: Swim 80%, Medium Shield 70%, Dagger 65%, Intimidate 60%, Speak (Heortling) 55%, Battle 45%, Cult Lore (Humakt) 40%, Climb 40%, Spirit Combat 40%, Scan 40%, Grapple 40%, Listen 40%, 2H Axe 35%, 1H Spear 35% Spirit Magic: Repair (2pts), Protection (1pts), Coordination (2pts) Rune Spells: Oath (2pts) Attacks: Medium Shield 70% 1D4 SR 8 12/12 HP Dagger 65% 1D4+2 SR 9 6/6 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,