NPC

Death Man Earth

Farmer of Baboon, Initiate of Babeester Gor

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Created at 2025/04/06 by vic ams


Description

NPC is Orcish and Gives Up Easily. He is a Common adventurer. (He/Him)


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Characteristics
Strength 21 105%
Constitution 12 60%
Size 6 30%
Dexterity 18 90%
Intelligence 14 70%
Power 13 65%
Charisma 15 75%
Attributes
Rune Points (Babeester Gor) 1
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 11
Healing Rate 2
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 3
Runes
Darkness Darkness 40%
Earth Earth 60%
Fire/Sky Fire/Sky 20%
Death Death 75%
Man Man 75%
Rune Spells
Axe Trance Death 1
Movement
Ground 10
Passions & Reputation
Hate (Oathbreakers) 60%
Love (Family) 70%
Loyalty (Troop) 60%
Reputation 10%
Spirit Magic
Bladesharp 2
Heal 1
Vigor 2
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+20%)
Climb (40) 120%
Dodge (35) 70%
Jump (54) 84%
Communication (+5%)
Intimidate (15) 30%
Speak (Beastspeech) (45) 55%
Speak (Earthtongue) (0) 15%
Speak (Praxian) (0) 20%
Manipulation (+25%)
Conceal (5) 40%

Knowledge (+5%)
Animal Lore (5) 30%
Cult Lore (Babeester Gor) (0) 20%
First Aid (10) 25%
Herd (5) 25%
Manage Household (10) 45%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (20) 50%
Worship (Babeester Gor) (0) 25%
Worship (Grandfather Baboon) (5) 35%
Perception (+5%)
Listen (25) 45%
Scan (25) 50%
Track (5) 30%
Ranged (+25%)
Sling (5) 45%

Melee (+25%)
1H Axe (10) 65%
2H Axe (5) 50%
Bite (30) 70%
Claw (30) 85%
Shield (+25%)
Medium Shield (15) 55%
Stealth (+20%)
Hide (10) 55%
Move Quietly (10) 55%

Agility (+20%)
Boat (5) 25%
Climb (40) 120%
Dodge (35) 70%
Drive (Chariot) (5) 25%
Jump (54) 84%
Ride (Horse) (5) 25%
Swim (15) 35%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 30%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 15%
Speak (Beastspeech) (45) 55%
Speak (Earthtongue) (0) 15%
Speak (Heortling) (0) 0%
Speak (Praxian) (0) 20%
Manipulation (+25%)
Conceal (5) 40%
Craft (Arms) (10) 35%
Devise (5) 30%
Play Instrument (5) 30%
Sleight (10) 35%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 30%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Babeester Gor) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 25%
Game (15) 20%
Herd (5) 25%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Babeester Gor) (0) 25%
Worship (Grandfather Baboon) (5) 35%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 45%
Scan (25) 50%
Search (25) 30%
Track (5) 30%
Ranged (+25%)
Arbalest (10) 35%
Axe, Throwing (10) 35%
Composite Bow (5) 30%
Crossbows (25) 50%
Dagger, Throwing (5) 30%
Elf Bow (5) 30%
Javelin (10) 35%
Pole Lasso (5) 30%
Rock (15) 40%
Self Bow (5) 30%
Sling (5) 45%
Staff Sling (10) 35%
Throwing Dagger (10) 35%
Thrown Axe (10) 35%

Melee (+25%)
1H Axe (10) 65%
1H Hammer (10) 35%
1H Mace (15) 40%
1H Spear (5) 30%
2H Axe (5) 50%
2H Hammer (5) 30%
2H Mace (10) 35%
2H Spear (15) 40%
Battle Axe (10) 35%
Bite (30) 70%
Broadsword (10) 35%
Claw (30) 85%
Dagger (15) 40%
Fist (25) 50%
Grapple (25) 50%
Greatsword (5) 30%
Kick (15) 40%
Kopis (10) 35%
Lance (5) 30%
Pike (15) 40%
Quarterstaff (15) 40%
Rapier (5) 30%
Shortsword (10) 35%
Whip (5) 30%
Shield (+25%)
Large Shield (15) 40%
Medium Shield (15) 55%
Small Shield (15) 40%
Stealth (+20%)
Hide (10) 55%
Move Quietly (10) 55%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Claw 85% +1D4 4
/0
Medium Shield 55% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 50% 2D4+2 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)