Kallad, son of Harnrik

Beast Air Movement

Hunter of Sartar, Initiate of Orlanth Adventurous

Colymar Clan | Sartar Tribe Thumbnail

Created at 2025/09/30 by William Rodwell


Description

Your grandparents’ history Your grandparent was a hunter from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife, the Feathered Horse Queen, went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was present at the Battle of Grizzly Peak. Your grandparent died with great glory defending the king and queen. Gain Honor Passion and Loyalty (Sartar) or Loyalty (Feathered Horse Queen). You have a famous ancestor and get +5% bonus to your Orate skill and +3% Reputation. 1604 is the year of your adventurer’s birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parents’ history Your parent was a(n) warrior from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a warrior’s occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents, whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became the leader of the Aldachuri. A normal year. Gain +10% in one of your ancestor’s occupational skills. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped and, under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Your parent was outlawed by the Lunars for 4 years after Starbrow’s Rebellion was defeated. Gain Hate (Lunar Empire) Year 1613 After Starbrow’s Rebellion, the Lunar Governor Fazzur agreed to pardon all of the recent rebels except for one group, who he said were the cause of the entire trouble. These were the Durulz, or wereducks, one of the beastpeople who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent joined the Duck Hunt to gain wealth and prestige and advantage over rival clans. Gain Loyalty (Lunar Empire) and Hate (Ducks). Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. Your parent fought in the Hendriking Campaign and survived. Year 1620 The Lunar army decisively defeated the Malkonwal army in battle and accepted their surrender. The Hendriking king and his companions held out at Whitewall, defeating everything the Lunar army threw against them, including the Crimson Bat. Your parent was killed in battle fighting the Lunar Army in the Heortland Campaign. Gain Hate (Lunar Empire). Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged, and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste’s Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills, when Broyan’s rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup, and a civil war erupted in that land. You fought in the Civil War in Esrolia. You barely survived an assassination by Old Earth Alliance partisans. Gain Hate (Esrolia). Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. You survived the Siege of Nochet. Gain Battle +5%. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld, and the constellation called Orlanth’s Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek’s companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You fought with great glory at the Battle of Pennel Ford. Gain Honor Passion, or Devotion (deity), Battle +10%, and +2% Reputation. You aided Harrek the Berserk in sacking the City of Wonders. You stole an awakened small animal (SIZ 2 or less, such as a cat, a lizard, a bird, etc.) with 14 INT and 6 POW. Otherwise, it is normal for its species. The animal knows 3 points of spirit magic of your choice. It can speak the adventurer’s language and serves as a loyal companion, but is otherwise independent..


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Characteristics
Strength 18 90%
Constitution 12 60%
Size 12 60%
Dexterity 15 75%
Intelligence 14 70%
Power 13 65%
Charisma 12 60%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 12
Healing Rate 2
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 85%
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Beast Beast 90%
Harmony Harmony 60%
Movement Movement 85%
Rune Spells
Dismiss Elemental 1
Increase/Decrease Wind 1
Wind Warp 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Hate (Ducks) 60%
Hate (Esrolia) 60%
Hate (Lunar Empire) 70%
Honor 70%
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Sartar) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Bladesharp (Arrows) 1
Bladesharp (Arrows) 1
Farsee 1
Heal 1
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Communication (+0%)
Dance (10) 15%
Orate (10) 30%
Sing (10) 30%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)
Conceal (5) 40%

Knowledge (+5%)
Animal Lore (5) 50%
Battle (10) 35%
Farm (10) 35%
Herd (5) 20%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Perception (+5%)
Listen (25) 40%
Scan (25) 65%
Track (5) 65%
Ranged (+15%)
Composite Bow (5) 70%
Javelin (10) 35%

Melee (+15%)
1H Spear (5) 75%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Shortsword (10) 35%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Stealth (+10%)
Hide (10) 55%

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (30) 40%
Drive (Chariot) (5) 15%
Jump (45) 55%
Ride (Horse) (5) 15%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 30%
Sing (10) 30%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)
Conceal (5) 40%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+5%)
Animal Lore (5) 50%
Battle (10) 35%
Celestial Lore (5) 10%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 65%
Search (25) 30%
Track (5) 65%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 70%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 75%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 35%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 55%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 75% 1D6+1+1D4 6
/10
Kopis 35% 1D8+1+1D4 6
/12
Medium Shield 45% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 70% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 3 3 /3
12 Chest 3 5 /5
9-11 Abdomen 3 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L
Slink the Awakened Ferret 🐾 Species: Ferret SIZ: 2 (tiny, can hide in a pouch or dart into tunnels) INT: 14 (sharper than many humans!) POW: 6 (small spirit, modest magical strength) Other Stats: As a normal ferret — very high DEX, low STR/CON, excellent Hide, Sneak, and Track by scent. Speech: Speaks Kallad’s language (probably Heortling/Sartarite). His voice might be a sharp, chittery tone, quick and mischievous. Spirit Magic (3 points, chosen): Here are three that fit his role as hunter’s companion and trickster helper: Detect Enemies — sharp senses, warns Kallad of ambush. Mobility — boosts speed, letting him dart in and out of trouble. Glue — mischievous trickster spell, perfect for a ferret (snaring foes, messing with pursuers, or comedic troublemaking).