Kallir She-Wolf

Beast Movement Air

Hunter of Sartar, Initiate of Orlanth Adventurous

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Created at 2019/10/22 by christopherallison


Description

Kallir She-Wolf is Temperate and Insensitive. She is a Common adventurer. (She/Her)


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Characteristics
Strength 11 55%
Constitution 15 75%
Size 13 65%
Dexterity 13 65%
Intelligence 14 70%
Power 10 50%
Charisma 10 50%
Attributes
Rune Points (Orlanth Adventurous) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 70%
Darkness Darkness 20%
Earth Earth 40%
Beast Beast 75%
Movement Movement 75%
Rune Spells
Flight Air Movement 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Demoralize 2
Disruption 1
Protection 1
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Jump (39) 54%
Communication (+0%)
Dance (10) 15%
Orate (10) 25%
Sing (10) 30%
Speak (Stormspeech) (0) 55%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 25%
Devise (5) 45%
Sleight (10) 30%

Knowledge (+5%)
Animal Lore (5) 40%
Cult Lore (Orlanth) (0) 20%
Farm (10) 35%
Herd (5) 20%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Track (5) 50%
Ranged (+10%)
Composite Bow (5) 70%
Javelin (10) 30%
Sling (5) 65%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 50%
Stealth (+5%)
Hide (10) 25%

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (26) 31%
Drive (Chariot) (5) 10%
Jump (39) 54%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 25%
Sing (10) 30%
Speak (Stormspeech) (0) 55%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 25%
Craft (Arms) (10) 20%
Devise (5) 45%
Play Instrument (5) 15%
Sleight (10) 30%

Knowledge (+5%)
Animal Lore (5) 40%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 20%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 50%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 70%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 65%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 50%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 35% 1D4+2 8
/6
Medium Shield 50% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 70% 1D8+1 2 100m
Sling 65% 1D8 2 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 6 /6
16-18 L Arm 2 5 /5
13-15 R Arm 2 5 /5
12 Chest 2 7 /7
9-11 Abdomen 2 6 /6
5-8 L Leg 2 6 /6
1-4 R Leg 2 6 /6
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L