Sendestra the Garurisa the Franala the Runs-Away

Harmony Beast Air

Thief of Prax: Pol-Joni, Initiate of Odayla

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Created at 2020/01/03 by owlman


Description

Sendestra the Garurisa the Franala the Runs-Away is Stately and Erratic. They is a Common adventurer. (They/Them)


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Characteristics
Strength 16 80%
Constitution 12 60%
Size 11 55%
Dexterity 11 55%
Intelligence 12 60%
Power 13 65%
Charisma 12 60%
Attributes
Rune Points (Odayla) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 12
Healing Rate 2
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 70%
Darkness Darkness 40%
Earth Earth 20%
Beast Beast 75%
Harmony Harmony 75%
Rune Spells
Bear's Skin Beast 3
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 70%
Loyalty (Gang) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Disruption 1
Heal 1
Protection 1
Slow 1
Details
Standard of Living Poor
Income 30 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 60%
Ride (Horse) (5) 50%
Communication (+0%)
Disguise (5) 35%
Fast Talk (5) 35%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+0%)
Devise (5) 15%
Sleight (10) 40%

Knowledge (+0%)
Cult Lore (Odayla) (0) 15%
Cult Lore (Orlanth) (0) 10%
Herd (5) 35%
Peaceful Cut (10) 55%
Survival (15) 25%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (20) 55%
Worship (Odayla) (0) 25%
Perception (+0%)
Track (5) 35%
Ranged (+0%)
Composite Bow (5) 15%

Melee (+0%)
Broadsword (10) 25%
Dagger (15) 50%
Lance (5) 15%
Shield (+0%)
Medium Shield (15) 30%
Stealth (+0%)
Hide (10) 20%
Move Quietly (10) 40%

Agility (+0%)
Boat (5) 5%
Climb (40) 60%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 50%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 35%
Fast Talk (5) 35%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 15%
Play Instrument (5) 5%
Sleight (10) 40%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Odayla) (0) 15%
Cult Lore (Orlanth) (0) 10%
Customs (Heortling) (0) 0%
Customs (Pol-Joni) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 10%
First Aid (10) 10%
Game (15) 15%
Herd (5) 35%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 55%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 55%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Odayla) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 35%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 15%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 10%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 5%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 5%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 10%
Broadsword (10) 25%
Dagger (15) 50%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 15%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 15%
Medium Shield (15) 30%
Small Shield (15) 15%
Stealth (+0%)
Hide (10) 20%
Move Quietly (10) 40%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 50% 1D4+2+1D4 9
/6
Medium Shield 30% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Lock picks
Jimmy
Other appropriate tools
Light one-handed weapon
Mask
20m rope w/ grapple
Sack
Hooded Lantern
30 L in coin
Secret thieves mark