Vazar the Calmor the Soul

Illusion Movement Air

Thief of Balazaring, Initiate of Eurmal

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Created at 2020/01/03 by owlman


Description

Vazar the Calmor the Soul is Faded and Neat. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 17 85%
Constitution 15 75%
Size 15 75%
Dexterity 8 40%
Intelligence 13 65%
Power 7 35%
Charisma 10 50%
Attributes
Rune Points (Eurmal) 3
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 16
Healing Rate 3
Magic Points 7
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 80%
Earth Earth 40%
Fire/Sky Fire/Sky 10%
Illusion Illusion 85%
Movement Movement 85%
Rune Spells
Illusory Sound Illusion 1
Illusory Substance Illusion 1
Reflection Illusion Moon 1
Movement
Ground 8
Passions & Reputation
Hate (Authority) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Gang) 60%
Loyalty (Tribe) 60%
Reputation 11%
Spirit Magic
Disruption 1
Ignite 1
Shimmer 5
Silence 1
Details
Standard of Living Poor
Income 30 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Dodge (16) 36%
Jump (30) 45%
Communication (+0%)
Charm (15) 70%
Disguise (5) 35%
Fast Talk (5) 75%
Sing (10) 20%
Manipulation (+5%)
Devise (5) 20%
Sleight (10) 45%

Knowledge (+5%)
Animal Lore (5) 20%
Cult Lore (Eurmal) (0) 20%
Lore (Local) (0) 15%
Peaceful Cut (10) 30%
Plant Lore (5) 20%
Survival (15) 35%

Magic (-5%)
Meditate (0) 15%
Spirit Combat (20) 35%
Worship (Eurmal) (0) 15%
Perception (+5%)
Listen (25) 40%
Scan (25) 50%
Track (5) 20%
Ranged (+5%)
Dagger, Throwing (5) 35%
Javelin (10) 30%
Sling (5) 20%

Melee (+5%)
1H Hammer (10) 40%
1H Spear (5) 25%
Dagger (15) 30%
Pike (15) 35%
Shield (+5%)
Stealth (-5%)
Hide (10) 15%
Move Quietly (10) 35%

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (16) 36%
Drive (Chariot) (5) 5%
Jump (30) 45%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 70%
Dance (10) 10%
Disguise (5) 35%
Fast Talk (5) 75%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 20%
Play Instrument (5) 10%
Sleight (10) 45%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Eurmal) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 15%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 30%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 35%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 15%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Eurmal) (0) 15%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 50%
Search (25) 30%
Track (5) 20%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 35%
Elf Bow (5) 10%
Javelin (10) 30%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 40%
1H Mace (15) 20%
1H Spear (5) 25%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 35%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 20%
Small Shield (15) 20%
Stealth (-5%)
Hide (10) 15%
Move Quietly (10) 35%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Pike 35% 2D6+1+1D4 5
/12
Small Shield 20% 1D3+1D4 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 30% 1D10+1D2 4 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 6 /6
16-18 L Arm 2 5 /5
13-15 R Arm 2 5 /5
12 Chest 2 7 /7
9-11 Abdomen 2 6 /6
5-8 L Leg 2 6 /6
1-4 R Leg 2 6 /6
Equipment
Equipment
Lock picks
Jimmy
Other appropriate tools
Light one-handed weapon
Mask
20m rope w/ grapple
Sack
Hooded Lantern
30 L in coin
Secret thieves mark