Garan Tatraksson

Water Movement Fertility

Fisher of Sartar, Initiate of Engizi

Haraborn Clan | Colymar Tribe Thumbnail

Created at 2020/02/20 by Дмитрий Богачук


Description


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Characteristics
Strength 11 55%
Constitution 13 65%
Size 11 55%
Dexterity 15 75%
Intelligence 16 80%
Power 12 60%
Charisma 18 90%
Attributes
Rune Points (Engizi) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 13
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 30%
Earth Earth 50%
Water Water 80%
Fertility Fertility 80%
Man Man 60%
Movement Movement 80%
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Loyalty (Clan) 80%
Loyalty (Sartar) 70%
Loyalty (Temple) 60%
Loyalty (Tribe) 70%
Reputation 15%
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (5) 75%
Swim (15) 60%
Communication (+10%)
Dance (10) 25%
Orate (10) 60%
Sing (10) 30%
Speak (Boatspeech) (0) 25%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)

Knowledge (+5%)
Cult Lore (Engizi) (0) 20%
Farm (10) 35%
First Aid (10) 60%
Herd (5) 20%
Lore (Draconic) (0) 10%
Lore (River) (0) 35%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (20) 40%
Worship (Engizi) (0) 25%
Perception (+5%)
Scan (25) 40%
Ranged (+10%)
Javelin (10) 85%
Sling (5) 60%

Melee (+10%)
1H Spear (5) 35%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 60%
Stealth (+10%)

Agility (+5%)
Boat (5) 75%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Ride (Horse) (5) 10%
Swim (15) 60%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 60%
Sing (10) 30%
Speak (Boatspeech) (0) 25%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Engizi) (0) 20%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 60%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Lore (Draconic) (0) 10%
Lore (River) (0) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Worship (Engizi) (0) 25%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 85%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 60%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 35%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 60%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 35% 1D6+1 6
/10
Dagger 35% 1D4+2 8
/6
Medium Shield 60% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 60% 1D8 2 80m
Thrown Javelin 85% 1D10 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L