Yalm

Death Disorder Moon

Hunter of Balazaring, Initiate of Foundchild

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Author: Smiorgan


Description

Yalm is Crafty and Unbiased. He is a Common adventurer. (He/Him)


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Characteristics
Strength 13 65%
Constitution 15 75%
Size 12 60%
Dexterity 8 40%
Intelligence 15 75%
Power 15 75%
Charisma 13 65%
Attributes
Rune Points (Foundchild) 1
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 15
Healing Rate 3
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 40%
Earth Earth 20%
Fire/Sky Fire/Sky 10%
Moon Moon 60%
Death Death 75%
Disorder Disorder 75%
Rune Spells
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Multimissile 1
Slow 1
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (-5%)
Jump (30) 40%
Communication (+5%)
Sing (10) 35%
Manipulation (+0%)
Conceal (5) 15%

Knowledge (+5%)
Animal Lore (5) 60%
Cult Lore (Foundchild) (0) 20%
Peaceful Cut (10) 75%
Plant Lore (5) 20%
Shiphandling (0) 15%
Survival (15) 35%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 45%
Worship (Foundchild) (0) 25%
Perception (+5%)
Listen (25) 50%
Scan (25) 50%
Track (5) 95%
Ranged (+0%)
Javelin (10) 25%
Sling (5) 55%

Melee (+0%)
1H Spear (5) 20%
Dagger (15) 25%
Shield (+0%)
Stealth (+0%)
Hide (10) 20%
Move Quietly (10) 20%

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (16) 11%
Drive (Chariot) (5) 0%
Jump (30) 40%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Heortling) (0) 0%
Manipulation (+0%)
Conceal (5) 15%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 60%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Foundchild) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 15%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 75%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 15%
Survival (15) 35%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Foundchild) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 50%
Scan (25) 50%
Search (25) 30%
Track (5) 95%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 25%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 55%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 20%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 10%
Broadsword (10) 10%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 15%
Medium Shield (15) 15%
Small Shield (15) 15%
Stealth (+0%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 25% 1D4+2+1D4 10
/6
Medium Shield 15% 1D4+1D4 9
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 55% 1D8 4 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L