Cuccumiss

Fire/Sky Man Air

Heavy Infantry of Sun Dome, Initiate of Yelmalio

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Created at 2020/05/05 by Giangi Meloni


Description

geases: non mangiare carne di uccelli, non fare il bagno, mai usare scudi piccoli. gifts: metà danno da qualunque forma di fuoco; +1 int o size per ogni gease. spirito: dispel magic (3) - sthrenght (3)- Befuddle (2) e ignite (1)


Add to my Roster Text Notes (0)
Characteristics
Strength 17 85%
Constitution 17 85%
Size 15 75%
Dexterity 13 65%
Intelligence 17 85%
Power 11 55%
Charisma 8 40%
Attributes
Rune Points (Yelmalio) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 18
Healing Rate 3
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 60%
Earth Earth 40%
Fire/Sky Fire/Sky 100%
Man Man 75%
Truth Truth 55%
Movement
Ground 8
Ground 8
Ground 8
Ground 8
Ground 8
Ground 8
Ground 8
Ground 8
Ground 8
Ground 8
Ground 8
Passions & Reputation
Devotion (Sundome) 100%
Hate (Chaos) 100%
Honor 100%
Love (Family) 100%
Loyalty (Sun Dome Temple) 100%
Loyalty (Sundome) 100%
Reputation 25%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Communication (+0%)
Intimidate (15) 35%
Intrigue (5) 10%
Sing (10) 35%
Speak (Firespeech) (0) 20%
Speak (Flamespeech) (0) 100%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)

Knowledge (+10%)
Battle (10) 50%
Celestial Lore (5) 35%
Cult Lore (Orlanth) (0) 20%
Cult Lore (Yelmalio) (0) 40%
Farm (10) 45%
First Aid (10) 55%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Yelmalio) (0) 70%
Perception (+10%)
Listen (25) 45%
Scan (25) 45%
Ranged (+20%)
Composite Bow (5) 100%

Melee (+20%)
1H Spear (5) 40%
2H Spear (15) 50%
Dagger (15) 40%
Kopis (10) 125%
Pike (15) 145%
Shield (+20%)
Large Shield (15) 140%
Medium Shield (15) 45%
Stealth (+10%)

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (26) 36%
Drive (Chariot) (5) 15%
Jump (39) 49%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 35%
Intrigue (5) 10%
Orate (10) 10%
Sing (10) 35%
Speak (Firespeech) (0) 20%
Speak (Flamespeech) (0) 100%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+10%)
Animal Lore (5) 15%
Battle (10) 50%
Celestial Lore (5) 35%
Cult Lore (Orlanth) (0) 20%
Cult Lore (Yelmalio) (0) 40%
Customs (Sundome) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 45%
First Aid (10) 55%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Yelmalio) (0) 70%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 45%
Search (25) 35%
Track (5) 15%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 100%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 40%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 50%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 40%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 125%
Lance (5) 25%
Pike (15) 145%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 140%
Medium Shield (15) 45%
Small Shield (15) 35%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Large Shield 140% 1D6+1D4 6
/16
Pike 145% 2D6+1+1D4 3
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 100% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
16-18 L Arm 5 5 /5
13-15 R Arm 5 5 /5
12 Chest 5 7 /7
9-11 Abdomen 5 6 /6
5-8 L Leg 5 6 /6
1-4 R Leg 5 6 /6
Equipment
Equipment
History: 500 Lunars
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
History: 500 Lunars
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
History: 500 Lunars
History: 500 Lunars
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
History: 500 Lunars
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
History: 500 Lunars
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L