Hendarl Talks-Face

Air Illusion Movement

Heavy Infantry of Sartar, Initiate of Orlanth Adventurous

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Created at 2020/05/09 by Jerry Thorpe


Description

Hendarl Talks-Face is Handsome and Foolish. He is a Heroic adventurer. (He/Him)


Text Notes (0)
Characteristics
Strength 19 95%
Constitution 11 55%
Size 16 80%
Dexterity 12 60%
Intelligence 19 95%
Power 14 70%
Charisma 13 65%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 12
Healing Rate 2
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 90%
Fire/Sky Fire/Sky 40%
Illusion Illusion 85%
Movement Movement 85%
Rune Spells
Lightning Air 1
Shield Magic 1
Wind Words Air Movement 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Loyalty (Unit) 60%
Reputation 16%
Spirit Magic
Disruption 1
Heal 6
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (+10%)
Dance (10) 25%
Orate (10) 35%
Sing (10) 50%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)

Knowledge (+10%)
Battle (10) 50%
Cult Lore (Orlanth) (0) 25%
Farm (10) 40%
First Aid (10) 35%
Herd (5) 25%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (20) 40%
Perception (+10%)
Listen (25) 45%
Scan (25) 55%
Ranged (+15%)
Composite Bow (5) 80%
Javelin (10) 35%

Melee (+15%)
1H Spear (5) 30%
Battle Axe (10) 35%
Broadsword (10) 80%
Dagger (15) 90%
Shield (+15%)
Large Shield (15) 90%
Medium Shield (15) 45%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (24) 29%
Drive (Chariot) (5) 10%
Jump (36) 41%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 35%
Sing (10) 50%
Speak (Heortling) (0) 0%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 50%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 25%
Customs (Heortling) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 35%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 55%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 80%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 80%
Dagger (15) 90%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 90%
Medium Shield (15) 45%
Small Shield (15) 30%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 90% 1D4+2+1D6 8
/6
Large Shield 90% 1D6+1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 7 4 /4
16-18 L Arm 7 3 /3
13-15 R Arm 7 3 /3
12 Chest 7 5 /5
9-11 Abdomen 7 4 /4
5-8 L Leg 7 4 /4
1-4 R Leg 7 4 /4
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L