Rastone-Moon-Hantik

Truth Disorder Earth

Farmer of Dark Trolls, Initiate of Maran Gor

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Created at 2020/05/22 by Joseph Russell


Description

Rastone-Moon-Hantik is Communicative and Embarrassed. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 20 100%
Constitution 9 45%
Size 19 95%
Dexterity 6 30%
Intelligence 15 75%
Power 12 60%
Charisma 14 70%
Attributes
Rune Points (Maran Gor) 3
Damage Bonus +1D6
DEX Strike Rank 4
Hit Points 11
Healing Rate 2
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Darkness Darkness 10%
Earth Earth 80%
Fire/Sky Fire/Sky 40%
Disorder Disorder 85%
Truth Truth 85%
Rune Spells
Blast Earth Earth Death 1
Dismiss Earth Elemental Earth 1
Shake Earth Earth Disorder 1
Movement
Ground 8
Passions & Reputation
Devotion (Maran Gor) 60%
Hate (Mostali) 60%
Love (Family) 60%
Loyalty (Matriarch) 60%
Loyalty (Tribe) 60%
Reputation 16%
Spirit Magic
Bludgeon 4
Dullblade 2
Ironhand 4
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-5%)
Climb (40) 45%
Communication (+5%)
Dance (10) 35%
Intimidate (25) 85%
Speak (Earthtongue) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Cult Lore (Maran Gor) (0) 20%
First Aid (10) 25%
Herd (5) 25%
Lore (Local) (0) 20%
Manage Household (10) 70%

Magic (+0%)
Meditate (0) 5%
Spirit Dance (0) 25%
Spirit Lore (0) 25%
Worship (Maran Gor) (0) 45%
Perception (+5%)
Listen (35) 50%
Scan (25) 50%
Ranged (+5%)
Sling (20) 50%

Melee (+5%)
1H Axe (10) 35%
Shield (+5%)
Large Shield (25) 55%
Stealth (-10%)

Agility (-5%)
Boat (5) 0%
Climb (40) 45%
Dodge (12) 7%
Drive (Chariot) (5) 0%
Jump (18) 13%
Ride (Horse) (0) 0%
Swim (15) 10%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 35%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (25) 85%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 15%
Speak (Darktongue) (50) 55%
Speak (Earthtongue) (0) 15%
Speak (Heortling) (0) 0%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Maran Gor) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Uz) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 25%
Game (15) 20%
Herd (5) 25%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 20%
Lore (Troll) (25) 30%
Manage Household (10) 70%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (30) 30%
Spirit Dance (0) 25%
Spirit Lore (0) 25%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Maran Gor) (0) 45%
Worship (Orlanth) (0) 0%
Perception (+5%)
Darksense Scan (25) 30%
Darksense Search (25) 30%
Insight (Species) (20) 25%
Listen (35) 50%
Scan (25) 50%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (20) 50%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 35%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (20) 25%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 20%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (25) 55%
Medium Shield (15) 20%
Small Shield (15) 20%
Stealth (-10%)
Hide (20) 10%
Move Quietly (20) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Large Shield 55% 1D6+1D6 8
/16
Small Axe 35% 1D6+1+1D6 9
/6
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 50% 1D8 4 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 4 /4
16-18 L Arm 2 3 /3
13-15 R Arm 2 3 /3
12 Chest 2 5 /5
9-11 Abdomen 2 4 /4
5-8 L Leg 2 4 /4
1-4 R Leg 2 4 /4
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)