Cgal

Air Truth Harmony

Bandit of Sartar, Initiate of Humakt

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Author: egeulf


Description


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Characteristics
Strength 15 75%
Constitution 11 55%
Size 16 80%
Dexterity 11 55%
Intelligence 18 90%
Power 16 80%
Charisma 8 40%
Attributes
Rune Points (Humakt) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 12
Healing Rate 2
Magic Points 16
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 90%
Earth Earth 60%
Fire/Sky Fire/Sky 30%
Harmony Harmony 75%
Truth Truth 75%
Rune Spells
Detect Truth Truth 1
Shield Magic 1
Sword Trance Death 1
True Weapon Death 1
Movement
Ground 8
Passions & Reputation
Devotion 60%
Honor 70%
Love (Family) 70%
Loyalty 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Bladesharp 2
Detect Enemies 1
Heal 1
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (+0%)
Ride (Horse) (5) 10%
Communication (+0%)
Charm (15) 25%
Dance (10) 15%
Intimidate (15) 40%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+10%)
Cult Lore (Humakt) (0) 25%
Farm (10) 40%
First Aid (10) 30%
Herd (5) 25%
Lore (Animal) (0) 20%
Survival (15) 55%

Magic (+5%)
Meditate (0) 35%
Spirit Combat (20) 40%
Worship (Humakt) (0) 70%
Perception (+10%)
Scan (25) 45%
Track (5) 25%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 30%
Throwing Dagger (10) 65%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shortsword (10) 95%
Whip (5) 25%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 75%
Stealth (+5%)
Hide (10) 55%

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 5%
Ride (Horse) (5) 10%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 25%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 40%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Humakt) (0) 25%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 30%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Animal) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 55%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 35%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Humakt) (0) 70%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 45%
Search (25) 35%
Track (5) 25%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 65%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 95%
Whip (5) 25%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 75%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 55%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 20% 1D8+2+1D4 7
/8
1H Short Spear 25% 1D6+1+1D4 6
/10
Medium Shield 75% 1D4+1D4 7
/12
Shortsword 95% 1D6+1+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Dagger 65% 1D4+1D2 3 20m
Thrown Javelin 30% 1D10+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 3 3 /3
12 Chest 3 5 /5
9-11 Abdomen 3 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L