Wilbont Flashshanks

Fertility Man Air

Hunter of Old Tarsh, Initiate of Ernalda

Black Fox Clan | Dinacoli Tribe Thumbnail

Created at 2020/06/06 by C Mendez


Description

Wilbont has been lost from the Black Fox clan for five years. His nickname comes from his running speed and long legs. He has been living in a cave with no contact with the outside world. He has gone a bit mad and finds it hard to communicate. His survival basic skills are top-notch.


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Characteristics
Strength 16 80%
Constitution 18 90%
Size 16 80%
Dexterity 15 75%
Intelligence 18 90%
Power 10 50%
Charisma 10 50%
Attributes
Rune Points (Ernalda) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 19
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 60%
Earth Earth 50%
Fire/Sky Fire/Sky 20%
Fertility Fertility 75%
Man Man 75%
Rune Spells
Absorption Earth Darkness 1
Summon Earth Elemental Earth 1
Summon Household Guardian Earth Harmony 1
Movement
Ground 8
Passions & Reputation
Devotion (Ernalda) 70%
Fear (City Ways) 60%
Honor (Black Fox Clan) 60%
Love (Family) 70%
Love (Wildlife And Nature) 60%
Loyalty (Clan) 60%
Loyalty (High Priestess) 60%
Loyalty (Shaker Temple) 60%
Reputation 5%
Spirit Magic
Detect Enemies 0
Dullblade 0
Heal 0
Slow 0
Speedart 0
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Hunting) (5) 25%
Communication (+5%)
Dance (10) 60%
Sing (10) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Conceal (5) 30%

Knowledge (+10%)
Animal Lore (Hunting) (5) 45%
Cult Lore (Ernalda) (0) 40%
Farm (10) 35%
Lore (Local) (0) 20%
Survival (15) 40%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Ernalda) (0) 20%
Perception (+10%)
Listen (25) 70%
Scan (25) 55%
Track (5) 70%
Ranged (+15%)
Javelin (10) 90%
Sling (5) 30%

Melee (+15%)
1H Spear (5) 30%
Battle Axe (10) 40%
Broadsword (10) 35%
Dagger (15) 50%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 55%
Stealth (+10%)
Hide (10) 55%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Ride (Hunting) (5) 25%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 60%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Heortling) (0) 0%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Conceal (5) 30%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (Hunting) (5) 45%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Ernalda) (0) 40%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 35%
First Aid (10) 20%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 40%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Ernalda) (0) 20%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 70%
Scan (25) 55%
Search (25) 35%
Track (5) 70%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 90%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 30%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 40%
Broadsword (10) 35%
Dagger (15) 50%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 55%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 55%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
2H Short Spear 30% 1D8+1+1D4 4
/10
Dagger 50% 1D4+2+1D4 7
/6
Medium Shield 55% 1D4+1D4 6
/12
Quarterstaff 30% 1D8+1D4 3
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 90% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 7 /7
16-18 L Arm 0 6 /6
13-15 R Arm 0 6 /6
12 Chest 0 8 /8
9-11 Abdomen 0 7 /7
5-8 L Leg 0 7 /7
1-4 R Leg 0 7 /7
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L